“I hope one day this thing is huge,” a young games journo tells me breathlessly. He wears a fedora and a pixel tie and I would peg him as not old enough to drink.
I frown. The kid has just finished bragging about “sneaking in” to his first E3 this summer, a so-called industry conference about which I have some pretty strong feelings. E3 is still not back up to its tottering pre-2007 top-heaviness but it’s still horrifically large, unsustainable in its girth and the inertia of its own technological obsolescence. I do not want IndieCade to ever resemble that.