Tag Archives: spec ops: the line

More Context-Sensitive Spec Ops

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My friend and Iraq War veteran R. had a chance to go back through Spec Ops: The Line again recently and elected to send me his blow-by-blow impressions by email. I believe those who enjoyed the first post on his impressions will like reading through R.’s second look below.

R.’s notes are reproduced in full with only minor touch-up for clarity. Again, I am expressly not the US Marine here, so I’m trusting the accuracy of his observations.

Oh, and also- spoilers for the game again, obviously.

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Best Emergent Trends (and Other Things) of 2012

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Despite my best efforts, I have been unable to narrow this list down to anything that is in anyway manageable. It’s been a great year for games- especially indies. At this point I think it’s more useful to look back at certain movements in this year’s releases rather than specific titles.

Naturally, in the course of that, we’re going to be discussing plenty of titles. I started out creating this “game of the year” list believing I didn’t have much to say about this year’s offerings. The more I looked, the more I found was there. This has been a great year for the single-author game; for grassroots and fan-driven projects; for outsiders; and especially for animated discussions about the medium. In this I’m very much in agreement with Michael Abbott– I believe we’re going to look back on 2012 as another important watershed year for games and criticism. The only lingering question I have remaining is– did it sneak up on you too? Or did you already pick up on it months before?

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Context-Sensitive Spec Ops

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I was ecstatic to learn that an old high school friend of mine, R., had recently picked up Spec Ops: The Line, and was playing it over Steam just a scant couple days after my own play-through. After leaving high school, R. went into the Marine Corps–he served two tours in Iraq before returning to California to pursue a degree, where we got to reconnect over IM.

R.’s been very open about sharing some of his war experiences with me for my research on an upcoming project, as well as lending his perspective on films and articles I’ve shared with him. (For instance, I linked him W.’s “Call of Apathy” to see whether it jived at all with his own impressions about his fellow vets, or even himself– he said that it didn’t, but he did agree that the most destructive force to reckon with during a tour like his or W.’s is the long stretches of boredom.)

On the subject of war-themed videogames, he and I have generally agreed that they’re horseshit. But having now put Spec Ops: The Line behind me, I was interested what an actual veteran thought of its depiction of war in the Middle East and some would say critical message. So naturally once I learned he’d picked it up I bugged the hell out of him about it.

What follows are a few spoilers for the game. R. isn’t a professional writer so a few of you might be a little disappointed by the brevity of his impressions, but I think he brings a unique take to things, especially since he (as of this writing) hasn’t been exposed to Spec Ops‘ source material either.

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I’m not saying this is my GOTY but…

…Yep.

In other news, if you haven’t purchased Brendan Keogh’s book-length critique of Spec Ops: The Line, Killing is Harmless, I’d recommend getting on that rather soon, boss.

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