Tag Archives: rpg

In Defense of Boring

Poor Jacob Taylor. It boggles my mind when game critics whose opinions I otherwise find to be deep and insightful write off a character like Jacob as “boring.” It’s not that I don’t understand where they’re coming from. I’ve heard it explained to me: he is average, he is unremarkable, his backstory and his problems [...]

‘Rogues in Space’: A Post-Mortem

Reposted from PopMatters Moving Pixels. These past two weeks, as part of one of my game studies classes, I’ve been engaged in taking a largely uninitiated party of undergraduates through the paces of a tabletop roleplay campaign. We had just come off a screening of Darkon and a series of readings on the Atari 2600 [...]

‘Catherine’: A Screwfly Box Puzzle Solution

Reposted from PopMatters Moving Pixels. Note: This article contains major spoilers for the game. Atlus games rarely make any sort of practical sense, but they at least possess an internal logic. Towers must be ascended, dungeons must be traversed, and walls must be climbed, if not to thwart ancient eldritch horrors then to peel back [...]

The Neo Conundrum and the Cost of a Perfect Ending

Reposted from PopMatters Moving Pixels. Books and movies are not usually about how well you read or watch them. But many games change dramatically depending on how well you play them. I take back what I said last week about Fable III. It is indeed entirely possible to achieve the best ending with no sacrifice [...]

Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of Dragon Age II

Reposted from PopMatters Moving Pixels. So, in case you haven’t heard, they’re all bisexual. You may also have heard that the romantic subplots of Dragon Age II are somehow dominating the discourse surrounding the game, presumably directly after whether it’s any good or not. (To which the answer is no, and yes. See my review [...]

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