Tag Archives: gamers

Critic Fantasy VII

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“Critic Fantasy VII” is one of those self-indulgent things you end up doing when you have a lot of professional buddies on Twitter and too much vodka in your screwdriver. Everyone has gone through their favorite RPG naming party members after their friends, or at least a game of Oregon Trail or something, but as I didn’t have any friends as a child this seems to be literally the first time I’ve gotten to do this. So let’s charge right on in.

The whole thing started as a bit of misbegotten promise over Twitter in response to Kirk Hamilton and Leigh Alexander’s FF7 Letters Series. This was a pretty popular feature in 2011 which, though not the first of its kind, has sparked plenty of imitators since as a kind of combination retro review and series of public love letters. So it was that Kirk and Leigh became a games journalist power couple and all of Twitter was shipping Team Hamilxander for a while, and I joked that in my next playthrough of FF7 I’d rename Cloud and Tifa after the letter-exchanging duo.

This led to some pretty tragic aborted experiments trying to screencap the game (or, indeed, anything) from my PS1, PS3, PSP or a pirated version of the old buggy PC version. Then many months later after everyone had forgotten I’d mentioned anything about it, Square Enix rereleased the game for PC, and lo, but I could now load it into Steam and F12 to my heart’s delight. Thus #CriticFantasyVII was born.

Dramatis Personae:

Cloud Strife – Kirk Hamilton
Tifa Lockhart – Leigh Alexander
Barret Wallace – Ian Bogost
Aerith Gainsborough – Maggie Greene
Red XIII – Gus Mastrapa
Cait Sith – Denis Farr
Cid Highwind – Michael Abbott
Vincent Valentine – Ben Abraham
Yuffie Kisaragi – Patricia Hernandez

Some of these matches worked better than others. Unsurprisingly, Barret Wallace’s whole black caricature would be hi-larious(ly racist) no matter whom you named him after, but there was something in particular about naming him for the opinionated, funny yet always cerebral Ian Bogost which took that shit just right over the top. Observe:

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Actually, pretty much everyone had a few gems in the ensuing dialogue.

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Most Twitter buddies who didn’t get character parts wound up as chocobo. Lots and lots of chocobo. And mostly golds, you’ll notice. I kind of went a bit overkill on the whole chocobo husbandry thing.

Heck, even game critics I didn’t go out of my way to include somehow wound up in this game!

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In all it turned out to be a pretty lopsided experiment, as at the end of the day a character like Barret (I have to remind myself his name isn’t actually Bogost now–that’s what 50 hours of gameplay does to you) will always be quotable and neglected characters like Cait Sith will have mostly serviceable lines that are only funny when they’re full of typos (not that this game is wanting for those).

Plus, as I might have anticipated, people have Certain Opinions about which characters receive their names when the character in question is part of some densely storied, cryptically translated thing and not just a plucky nondescript crewmember in FTL or your wife in Oregon Trail. For instance, Maggie Greene really seemed to not enjoy being killed off by the end of Disc 1, just before a snowboarding minigame, of all things. I tried to point out that being turned into this game’s version of Jesus was a pretty decent consolation prize, but I don’t think I quite convinced her.

Still…

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…I’m pretty sure that’s working its way into my vocabulary from here on.

As for my original objective, which was to create as much shipping fuel for Team Hamilxander as possible, that fell by the wayside a bit. (Damn game journalists and their real lives not conforming to my fantasies.) It’s a shame because Leigh and Kirk are almost as romantic in this game as they were in their letter series.

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TEAM HAMILXANDER 4EVA

To the 2012 Graduating Class of Homo Ludens

My commencement was today. For a variety of reasons, I didn’t walk with the rest of my cohort. But it doesn’t seem right to let my entire graduate education go unacknowledged. So below is a sort of hypothetical address I’d wish to deliver at one of these occasions, were I in any position to do so.

One of the first online friendships I made was with a boy from Melbourne. Then, as now, the thing that really seemed to bring us together was games. We were both fans of one game in particular called NiGHTS, a sort of obscure Saturn title by the same people who made Sonic.

This was not a game you played to feel masculine. It was a game very much about dreams, about overcoming self-doubt, about standing up to your fears. It was a game for all those imaginative kids who only ever really felt safe in the comforts of their own heads. And it taught us that being a dreamer was an okay thing to be.

Now as an adult, I can say with pride that I’m still a dreamer. I think constantly of how much more the world can offer, and how much more I can offer to the world. I push myself every day to make something meaningful out of those waking hours, so that when I go to bed each night (or morning, as the case may be), I know that I’ve left the world different from how I found it. There is a pervasive stereotype that ‘gamer’ is synonymous with ‘lazy’– we all know that’s not true. On the contrary, gaming is what taught me to never trivialize a window of opportunity.

You are all gamers today because you feel a similar connection with the games you play. Maybe games help you to understand the world; maybe they help you to understand yourself. But you all recognize the potential games have to tap into something deeper, even if it’s just a sense of fulfillment you don’t get from other media. Games validate our creativity. They ask us to explore the connections of things, to link ideas, to shift our perspectives. Long before the rise of social media, being a gamer was what let me connect with people from Australia, the UK, Brazil and Japan from an early age, and I know it was the same for many of you.

But whether by accident or design, the same attitudes that left many of us feeling alienated and looking to our fellow gamers for acceptance have also been used by us to exclude others. You might be saying to yourself, ‘I’ve never excluded anyone because of their sex, sexuality or race,’ but this isn’t just about the actions of individuals here. This is about how we as gamers collectively address the systems of exclusion keeping others from feeling welcome in our community– to the extent of whether we can even say we have a community if the bar for acceptance is so high and so arbitrary.

That’s the challenge I want to put to all of you today: be the generation that actively, vocally challenges what it means to be a ‘gamer.’ Don’t stand by as others protest about being ostracized, harassed or objectified. Don’t shrug and say ‘that’s just how games and gamers are.’ We get to decide how games and gamers are. If games get to be a safe space to negotiate scenarios and possibilities we’ll never have in our outside lives then let’s see to it that they’re a safe space for everyone, from the way they’re designed all the way on down to how we engage them.

We were all ‘that kid’ once. And if the Web can allow me to meet another ‘that kid’ just like me on the other side of the world, and find a brother in someone I’d never have any chance of meeting on my block, at my school or in my city, it can allow us to make all kinds of connections we’ve never had at any time before in human history. Games have taught us to seek the unlikeliest of solutions for the toughest of problems. They’ve taught us that difference is strength and that flexibility is essential for survival. Now here’s a challenge where we can put all those lessons to the test.

Let’s not shy away from that.

(Original photo credit Pierson Clair. Shamelessly altered by your resident dire critic.)

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