Tag Archives: critical distance

Gone Funded Me

screencap_raised1897

So, this was a thing.

I was expecting, by today, to be doing a blog post in which I urgently requested my readers to take some time out of their day to look over my GoFundMe page and consider kicking in a dollar or two toward my trip to GDC, which in addition to being something of a game journo/dev Mecca also offers a pretty big career opportunity for me, as an MMO community lead wanting to work on Some Game Other Than The One For Which I Currently Work. I was expecting to get maybe 50 dollars or, at best, barely squeak by with enough donations to cover the wages I would lose out during my days on the road… I certainly wasn’t expecting to completely meet our funding target in less than 24 hours, or for the outpouring of support from friends and colleagues even after that to help improve the quality of the trip, work off Jason’s vet bills and make the conditions under which I work and try to make time for Critical Distance a little bit easier to bear. The last couple days have been nothing short of stunning and the words do not exist to adequately express my gratitude.

So I’ll try large fonts.

THANK YOU!

Critical Distance alum and very generous supporter David Carlton has written up a post making his case for why it would be nice if we can continue to see donations come in on the funding drive. The trip will likely be more expensive than I’ve budgeted and there are a lot of outstanding financial issues beyond the scope of the conference in March for which I would deeply appreciate the helping hand.

Recently I was denied for food stamps. This was the second time that I’ve applied and been rejected, and neither query was made as a spur-of-the-moment thing. My student loan repayment bills are starting to come in. My insurance has rejected every claim to help me cover desperately needed medical costs and recently I was hit with yet another large charge for unmade payments to one of my care providers. No matter how I run the numbers or how much I tighten my belt (and it’s quite tight- I’m averaging three days between solid meals and for as much as I could probably do with some dieting, that isn’t how steady weight loss works), I am just not earning the money I need to be making if I want to keep living in my current place, receiving the care and paying for the medication I need to keep functioning… far less run a volunteer operation like Critical Distance on the side. I’ve been looking into moving up to the San Francisco Bay Area for a while now but though I have a few friends up there with whom I’ve discussed getting a place together nothing has yet gelled, and even if it did, I couldn’t afford the moving costs. It’s really about as stuck in a rut as it’s possible to get.

I’m not by any means asking to be lifted wholesale out of my present situation and exonerated from all responsibility, financial or otherwise. I believe in hard work (I think you’ll find most people do) and in climbing out of whatever pit into which I’ve dug myself. Even sharing the details of my current hardship goes against everything I was brought up to believe was appropriate: talking about money is gauche, talking about not having it is humiliating, and so on and so forth. It was difficult to set up something like a funding drive. In fact, not even 12 hours prior to posting it I was having a backroom panic about needing to quit C-D, leave my current social circles, and, as these things go when one has a mental illness, take more drastic actions with myself… So the fact that we made our funding target so quickly only shows me that a great many people –friends, colleagues, readers, even total strangers– already sympathize with what I’m going through and know that this isn’t the equivalent of asking for a handout. And for that, I am extremely grateful.

Any support I receive from here on out is definitely a bonus, much-needed and deeply welcome, and if you will take the time to consider sending a little bit of cash my way on top of the amount that has already been raised I can promise you that it will be put to good use. I am thankful to all the support you have given me so far, whether in the form of a donation or sharing the link or just offering your moral support. It has all been wonderful. And I can’t wait to meet so many of you in March.

Critical Distance Confab: Episode 11 – “The Talking Dead”

the-walking-dead-game-lee-and-clem

The newest (and dare I say, greatest) episode of Critical Distance’s yearly podcast is now live for your listening pleasure.

Behold as our highly trained team of CD contributors/miscreants discuss with alternating rage, enthusiasm and disaffected cynicism the events of the year, from the Mass Effect 3 ending bonanza to #1ReasonWhy.

“The Internet has killed gaming.”

-Quote from yours truly, taken horrifyingly out of context.

Introducing Jennifer Roy

I’m pleased to announce that Critical Distance will have not one but two representatives on the floor of E3 this year. Joining me next Tues-Thurs is friend and colleague Jennifer Roy, Southern California resident and photographer of awesome things. Three guesses what her job will be and the first two don’t count.

Below the cut, some more examples of Jenny’s work. See you all at the expo!

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It’s not a popularity contest.

This post is not directed at any individual. It’s more an amalgam of responses from several individuals, in several different contexts, heard over a sustained period. Again, this is not about you. If anything, this is about why you’re not alone.

I have been publishing stuff online since I was 11.

I normally take this fact for granted. After all, it wasn’t very good stuff. I wrote my first fanfiction at the age of 7 (it was featured in my class’s library and I got some very serious reader reviews from my fellow 7-year-old classmates). I finished my first novel at 16. By the age of 20, I was writing at least one short story a week, often in addition to recurring serials, while also gainfully employed and a full-time student. I am only barely exaggerating when I say I’ve broken my back over getting the approval and attention of readers, and I know from quite a bit of first-hand experience that the harder I tried, the more it backfired. In one particularly dreadful instance, this overwhelming need for attention led to hospitalization (the less said about that, the better).

Again, I usually take this for granted, and at times I forget that the people I interact with aren’t as seasoned with the mad, mad world of Putting Words On The Internet. It doesn’t even all come down to publishing; I’m just very accustomed to interacting with writers, especially of the amateur stock.

Now, “amateur” is an unfairly stigmatized word. Writing done out of passion can be the best writing on the planet. Some of my favorite works of fiction have the prefix “fan-” appended to them and I will not hear a single derogatory word about it. Likewise I don’t mind a whit what you do in your spare time on your own blog. But when you submit something for peer review, “amateur” isn’t simply a work born out of love which is beyond criticism; it means you’re a non-professional entering into an arena where professionals also exist.

Does being a non-professional blogger deserve some leverage? Sure. “Professionalism” is often used as a gatekeeping tactic to serve the privileged and keep outsiders from breaking into a field. As much as I can, I want to challenge that. At the same time, I want to heavily discourage the kind of drama-laden behavior I grew well and truly sick of from my time in amateur writing circles– things I’ve done, in addition to things I’ve had directed at me. And it all essentially comes down to one thing:

Don’t Depend on Someone Else for Your Self-Esteem

I could tell you such horror stories. The all-night benders, the sore tailbones, the pulsating eyestrain, the tears, the aching wrists. All so I could hit “Publish” before some self-imposed deadline. Then the waiting game would begin, reloading the page, checking my inbox. I might’ve been up for three days straight at that point, but I couldn’t sleep without seeing who was talking about it, who liked it. They had to like it! I spent so much time on it!

I have had very public meltdowns as a result of not getting adequate traffic on a particular serialized novel. Thankfully, I was a teenager and posting under a pseudonym, or I probably couldn’t be as candid about it all these days. I’m embarrassed by how I behaved, but I also know why I behaved that way: I was exhausted, stressed out, and I had just put to rest a story I had spent nine straight months writing at near breakneck pace, with very little prep time. Moreover, I had convinced myself that the only way I could prove my “worth” was if I was constantly the object of everyone’s attention. Anything less than floods of praise made me miserable and suicidal. (I also had undiagnosed major depression.)

It took a few very patient friends to reassure me of two very important things, bits of wisdom which I’ve kept with me ever since:

1) The people who comment on your work represent a small minority of those who read and enjoyed it. There are no exceptions to this.

2) You will never please everyone. In fact, you don’t want to please everyone. Pleasing everyone means you aren’t saying anything worth a lasting impression.

You will get excluded or overlooked at some point in your life– probably many times. It’s not a campaign against you and most of the time it’s not even conscious, far less deliberate. It cannot be taken personally. If you think I’m just saying this as a curator for This Week in Videogame Blogging, you’re wrong; all of us, in our capacity as bloggers, critics, journalists, et cetera, grapple constantly with getting acknowledgement and credit for our work in a culture which is often enough forgetful, easily distracted, and capricious, and I am no exception in that struggle. Quite frankly, whatever number of years you might cite feeling ignored and even invisible to your peers, I’m fairly certain I could double it, due simply to how long I’ve been doing this in one way or another. And I know no advice for how to overcome that feeling except to put yourself out there as often as possible and stick to your guns once you’re out there.

Your self-esteem should not depend on the actions of others. It’s an easy way to get hurt, and believe me, I’ve gotten hurt that way. The alternative is not to shut off the outside world and dismiss it as inherently negative and worthless, but you do need to find a more sustainable middle ground. It’s unreasonable to expect anyone, in any community online or off, to be responsible for your happiness. We all take pride in our work and enjoy it when others like it as well. But the only one you have to prove anything to is yourself (and well, maybe your close friends). The only one who can give you confidence is you.

(I would appreciate art sources for the various wonderful Wheatley fanart I’ve used here. I’d love to credit you!)

Mailbag!

(art credit: thegalen)

OK after today’s This Week in Game Blogging I really have to know. How many of you guys over there at CD are bronies?

-anon

Hmmm, two of us, I think? I’m not sure if Eric actually considers himself a brony, though he has watched the entire series (thanks to my incessant prodding) and seems to enjoy quoting it whenever he gets the chance. The others, they haven’t really come forward with their Thoughts On Ponies one way or another. If they hate them they’re being very patient with the 1/3 of the crew that loves them.

Dire Critical Distance

It’s been observed that under my direction, TWIVGB roundups have gone up later than usual. There are a couple reasons for this, partly internal and partly related to my work schedule: I tend to work eight-hour shifts on both Saturday and Sunday, and the last thing I want to do after those is spend another few hours at the computer.

I’m looking at changing my work schedule to free up more time on the weekends in the future, so hopefully they’ll start appearing closer to their normal time (although probably in the afternoon, to accommodate last-second submissions). Also, I’m finally on my winter break from work this Thursday, so we might start seeing these changes before the new year (cross your fingers).

All this said, I thought it’d be valuable to outline just what goes into a TWIVGB– at least those that I write. Keep in mind that we still have a large stock of regular contributors. One of them, our ever-diligent Eric Swain, has even done his own post about it (a post which eventually would result in me joining the CD staff). My process isn’t his, but there is a bit of overlap.

(Also, mine will use Phoenix Wright pictures for illustration, because I don’t know how to capture your attention except with funny pictures.)

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Eric Lockaby’s ‘Deliverance 3DS’ Review: It’s a faaaaaake!

Look at that. Egg all over my face.

To recap: this past Sunday’s This Week in Videogame Blogging contained a link to Eric Lockaby’s review of Deliverance for 3DS, a parodic article for a game that does not, in fact, exist. My synapses were not firing too accurately that day (in further testament to this, I then went out on USC game day wearing a UCLA shirt) and either I did not pick up on Ben’s hint as to the true nature or the article or I did not look too closely at Lockaby’s article itself. Either way, it ended up being framed as a legitimate review instead of a hoax.

If I could go back and adjust the post (futile now that it’s been syndicated all over the web) I would. The frustration of not being able to correct the record seems much greater than the embarrassment of realizing I’d been fooled. It’s not as though I’m a stranger to hoax articles. I once trolled the crap out of my Gamervision readers based on the journalistic equivalent of two twigs, some gum and spit so I really should have had a keener eye for this sort of thing. But even in the shame I gotta applaud Lockaby for the flawless presentation. Well played, clerk.

Ben’s and my fellow editor at Critical Distance, David Carlton, suggested the whole thing is an amusing commentary on the state of game journalism. Mm… maybe. Game journalism can’t seem to go a week without being rocked by scandal. If it’s not rampant misogyny, subconscious racism, horrifying mass layoffs, IP theft, human rights violations, Foxconn suicides, Brian Ashcraft’s continued employment, or Kotaku reposting the wrong article, we invent something else to get up in arms about. The fact that this did by and large sail beneath radars is perhaps the funniest bit about this all, particularly considering this review shared TWIVGB space with commentary on the Slavery: The Game hoax. Someone needs their bullshit sensors recalibrated and I’m not the only one. (though clearly I need mine fixed first if I’m going to continue writing roundups for Ben.)

The woman responsible for all my problems.

There’s another reason the hoax sailed right over my head, and that was that I’ve never seen Deliverance. I know, I know. Stripped of film student cred forever. Had Lockaby written a review of a 3DS adaptation of Lolita or Twin Peaks, I’d have gotten the joke straight off. That’s the balance to be struck with writing any sort of humor piece–what the hell is too high- or low-profile to be funny anymore? In a TWIVGB full of articles on post-9/11 war games and fetishization, the tone of the game Lockaby was writing about didn’t even seem out of place. Maybe that’s the full scope of the joke David’s getting at: are we so jaded to turning anything–high art, low art, macabre, political, social, psychosexual–into a videogame that parodic descriptions of using a game stylus as a phallus to symbolically molest women seem a bit disgusting but at the end of the day, par for the course?

I feel, suddenly, like one of those unselfconscious teenagers who can’t believe someone made a book based on Dante’s Inferno. If my game criticism professor heard about this, he might fail me on principle, and also flunk me retroactively for the class I took with him last semester. It’s the sort of thing that makes a person want to put down the comic books and sci-fi TV shows immediately and start catching up on Plato as a sort of self-flagellation. Death of history indeed.

There’s also the more obvious message, which is that nothing is apparently too sacred, too taboo, or too medium-specific to be digitized for use on a little electronic toy these days. I’m split on this interpretation. I fully believe games can and should explore the full range of human expression. But I do think that if this is the future of transmedia–and it’s really not too far off the mark, I mean, they’ll make a licensed game out of anything these days–then perhaps it’s none too inappropriate to be a little appalled in advance. (But even then in the back of my head I hear: “How did they ever make a movie of Lolita?”)

What I can’t entirely figure out is whether Lockaby is condemning his hypothetical game or in some weird way advocating for it. Not a real Deliverance 3DS specifically, but the sort of provocative, experimental, taboo-breaking thing he conceptualizes it as being, the sort of game we don’t get on consoles and especially don’t get on Nintendo. But if it materializes the way he describes–trace the stylus around the woman’s body! press L1 and R1 to unhook Madison Paige’s bra!–then maybe we’re better off if it doesn’t.

…God. I even thought at the time it didn’t look like a real cover. Carl Sagan in cosmos, Ligman, just google it from now on.

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