Reposted from PopMatters Moving Pixels.
Note: Beautiful Escape: Dungeoneer features disturbing themes including abduction, torture, mutilation and rape. Please read with caution.
Today marks my third and final article on Beautiful Escape: Dungeoneer, the controversial independent game released earlier this year by psychotherapist Nicolau Chaud. I tend not to spend more than a couple weeks devoted to any one subject, but the swirling back-and-forth discussion surrounding the game in recent weeks has been exciting, thoughtful, and highly rewarding if you wish to read more about it. The designer himself has compiled a roundup of his favorite reviews, interviews and in-depth articles over at the game’s main site, which I would recommend.
In the course of writing about the game, I’ve refrained from lingering too much on my personal feelings regarding it. This is to the exception to remarks I’ve made about the writing quality, but I attribute that not so much to my gamer side as the parasitic twin in the back of my mind who never got to be an English major. As a calculated metatextual counterpoint, the game’s become quite effective. No one could argue that. But interpersonally, when friends and colleagues ask me about the game, my final line always comes down to: “Don’t play it. Really. It’s not worth your time. I wish I’d never played it.”