Tag Archives: beautiful escape dungeoneer

Player Guilt Revisited in ‘Beautiful Escape: Dungeoneer’

Reposted from PopMatters Moving Pixels.

Note: Beautiful Escape: Dungeoneer features disturbing themes including abduction, torture, mutilation and rape. Please read with caution.

Today marks my third and final article on Beautiful Escape: Dungeoneer, the controversial independent game released earlier this year by psychotherapist Nicolau Chaud. I tend not to spend more than a couple weeks devoted to any one subject, but the swirling back-and-forth discussion surrounding the game in recent weeks has been exciting, thoughtful, and highly rewarding if you wish to read more about it. The designer himself has compiled a roundup of his favorite reviews, interviews and in-depth articles over at the game’s main site, which I would recommend.

In the course of writing about the game, I’ve refrained from lingering too much on my personal feelings regarding it. This is to the exception to remarks I’ve made about the writing quality, but I attribute that not so much to my gamer side as the parasitic twin in the back of my mind who never got to be an English major. As a calculated metatextual counterpoint, the game’s become quite effective. No one could argue that. But interpersonally, when friends and colleagues ask me about the game, my final line always comes down to: “Don’t play it. Really. It’s not worth your time. I wish I’d never played it.”

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Beautiful Escape Dungeoneer: On Gender Ambiguity in a Binary Paradigm

Reposted from PopMatters Moving Pixels.

Note: Beautiful Escape: Dungeoneer features disturbing themes including abduction, torture, mutilation and rape. Read with caution.

Whatever else may be said about Beautiful Escape: Dungeoneer, it’s an experience which sticks with you. I don’t ascribe this to good writing so much as a great hook with tolerable writing supporting it, but if there is one area where the narrative and characterization grabbed me utterly, and put me at odds with the reviews for the game I had encountered, it’s in the character Daily.

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Considering the Politics of Sociopathy in Beautiful Escape: Dungeoneer

Reposted from PopMatters Moving Pixels.

Note: This game deals with abduction, torture, mutilation and rape. Read with caution.

I have a bit of a love-hate relationship with the Saw franchise– that is, I love reading about it, but cannot for the life of me watch it. This is a bit of a persistent problem for me. I’m a creepypasta addict as well, but when it comes to actual horror movies (or games) I find I don’t have particularly good tolerance for them.

So it is anyone’s guess why I downloaded Beautiful Escape: Dungeoneer, a recently released independent title made by Nicolau Chaud using RPG Maker 2003. The premise casts you roughly in the role of a would-be JigSaw, luring hapless victims back to your house so that you may stuff them in your basement dungeon. All sexual overtones you might expect ensue. The specific goal of the game is to design your dungeon with a series of traps just torturous enough that your prisoner will escape within an inch of their life, so brutally maimed and traumatized that they’ll inevitably kill themselves– a “beautiful escape,” comparable to a kind of sadomasochistic orgasm. Allowing them to survive with adequate health to call the cops results in a Game Over. Killing them in the course of the torture, on the other hand, is permissible, but it docks points from your score.

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