Beyond Complete Freedom of Movement

super_hexagon-crop

The title of this post refers to Henry Jenkins‘s “‘Complete Freedom of Movement’: Video Games as Gendered Play Spaces,” which itself references the 1998 game Die by the Sword. The article, as well as the book in which it appears, is a valuable precursor to some of the recent discussions the ludodecahedron have engaged in regarding games as a virtual outdoors.

It’s been over two years since Roger Ebert enraged the hive, and despite the insistent hopping about from all corners that No One Damn Well Cares about the “are games art?” question, we still seem to keep trucking it out. The latest came from Guardian guy-with-a-blog Jonathan Jones, whose forays into the “but is it art?” arena are long documented, and about as neatly thought out as shoving stuff into a blender to see what happens.

He’s just a guy, though, and not a terribly interesting one at that. It’s the damned question itself that seems to take on a life of its own and clog up my reading agenda for TWIVGB every few weeks. As games blogging strawmen go, it’s probably right behind “can games tell stories?” and just before “are casual games games?” in terms of frequency on my RSS feed, and none of them are terribly fruitful lines of inquiry (if only because the obvious answers to the three are yes, yes and yes).

Given this, the last thing I should be doing is throwing my own two cents (more a haypenny) in here. But no matter how often this “are games art?” thing gets brought up, and no matter how many bloggers leap to defend the vidya, I always feel like the best argument is one they aren’t making. Where “but X is interactive, and it’s considered art” everyone is quick to mention participatory theatre, dance, and all the rest, and yet they neglect to mention the most glaring example of all:

Installation art.

Read More »

Men War Z

The so-called “War on Men” isn’t a war on men at all—it’s a war on inequality. Oh, you’re feeling marginalized and underrepresented? Complain to me after you’ve been marginalized and underrepresented for 200 years. You haven’t even made it a day (mainly because it’s not actually happening to you yet—you have always had and WILL always have representation). And we can tell that you aren’t really subjugated, because if you were you would be coming to us, the supposed dominant group, for help—just like we’re forced to come to you, groveling, and beg for our reproductive rights, marriage rights, and equal pay for equal work. Instead, you’re insulting and alienating us and trying to shove us back down where we “belong.” Women and people of color and LGBT Americans have the right to complain because we’ve fucking earned it.

-Lindy West, on Jezebel

Also worth reading: “The Distress of the Privileged” on The Weekly Sift.

Context-Sensitive Spec Ops

2012-11-29_00184

I was ecstatic to learn that an old high school friend of mine, R., had recently picked up Spec Ops: The Line, and was playing it over Steam just a scant couple days after my own play-through. After leaving high school, R. went into the Marine Corps–he served two tours in Iraq before returning to California to pursue a degree, where we got to reconnect over IM.

R.’s been very open about sharing some of his war experiences with me for my research on an upcoming project, as well as lending his perspective on films and articles I’ve shared with him. (For instance, I linked him W.’s “Call of Apathy” to see whether it jived at all with his own impressions about his fellow vets, or even himself– he said that it didn’t, but he did agree that the most destructive force to reckon with during a tour like his or W.’s is the long stretches of boredom.)

On the subject of war-themed videogames, he and I have generally agreed that they’re horseshit. But having now put Spec Ops: The Line behind me, I was interested what an actual veteran thought of its depiction of war in the Middle East and some would say critical message. So naturally once I learned he’d picked it up I bugged the hell out of him about it.

What follows are a few spoilers for the game. R. isn’t a professional writer so a few of you might be a little disappointed by the brevity of his impressions, but I think he brings a unique take to things, especially since he (as of this writing) hasn’t been exposed to Spec Ops‘ source material either.

Read More »

Critic Fantasy VII

A07CAC49E6BCC725FE428AFF0C4C4CB8881DB1D6

“Critic Fantasy VII” is one of those self-indulgent things you end up doing when you have a lot of professional buddies on Twitter and too much vodka in your screwdriver. Everyone has gone through their favorite RPG naming party members after their friends, or at least a game of Oregon Trail or something, but as I didn’t have any friends as a child this seems to be literally the first time I’ve gotten to do this. So let’s charge right on in.

The whole thing started as a bit of misbegotten promise over Twitter in response to Kirk Hamilton and Leigh Alexander’s FF7 Letters Series. This was a pretty popular feature in 2011 which, though not the first of its kind, has sparked plenty of imitators since as a kind of combination retro review and series of public love letters. So it was that Kirk and Leigh became a games journalist power couple and all of Twitter was shipping Team Hamilxander for a while, and I joked that in my next playthrough of FF7 I’d rename Cloud and Tifa after the letter-exchanging duo.

This led to some pretty tragic aborted experiments trying to screencap the game (or, indeed, anything) from my PS1, PS3, PSP or a pirated version of the old buggy PC version. Then many months later after everyone had forgotten I’d mentioned anything about it, Square Enix rereleased the game for PC, and lo, but I could now load it into Steam and F12 to my heart’s delight. Thus #CriticFantasyVII was born.

Dramatis Personae:

Cloud Strife – Kirk Hamilton
Tifa Lockhart – Leigh Alexander
Barret Wallace – Ian Bogost
Aerith Gainsborough – Maggie Greene
Red XIII – Gus Mastrapa
Cait Sith – Denis Farr
Cid Highwind – Michael Abbott
Vincent Valentine – Ben Abraham
Yuffie Kisaragi – Patricia Hernandez

Some of these matches worked better than others. Unsurprisingly, Barret Wallace’s whole black caricature would be hi-larious(ly racist) no matter whom you named him after, but there was something in particular about naming him for the opinionated, funny yet always cerebral Ian Bogost which took that shit just right over the top. Observe:

C3DC2C44C0F456EB2DDF211538DB87BD3771D560

9416710157221494784_screenshots_2012-08-16_00082

13680797798004424704_screenshots_2012-08-30_00006

13680797798004424704_screenshots_2012-08-23_00002

Actually, pretty much everyone had a few gems in the ensuing dialogue.

9416710157221494784_screenshots_2012-08-19_00018

13680797798004424704_screenshots_2012-10-23_00004

13680797798004424704_screenshots_2012-09-17_00008

13680797798004424704_screenshots_2012-08-31_00005

13680797798004424704_screenshots_2012-08-30_00003

13680797798004424704_screenshots_2012-10-15_00005

9416710157221494784_screenshots_2012-08-19_00016

13680797798004424704_screenshots_2012-08-24_00009

9416710157221494784_screenshots_2012-08-16_00555

76B39001C7A7E7ABBE070CBD01BEC0CECB7180B8

2F566472456B52AD1F0CDBCF7575B9322F3AAF40

Most Twitter buddies who didn’t get character parts wound up as chocobo. Lots and lots of chocobo. And mostly golds, you’ll notice. I kind of went a bit overkill on the whole chocobo husbandry thing.

Heck, even game critics I didn’t go out of my way to include somehow wound up in this game!

EF48D65F5809F91022FE6160EB449E05780AF64E

In all it turned out to be a pretty lopsided experiment, as at the end of the day a character like Barret (I have to remind myself his name isn’t actually Bogost now–that’s what 50 hours of gameplay does to you) will always be quotable and neglected characters like Cait Sith will have mostly serviceable lines that are only funny when they’re full of typos (not that this game is wanting for those).

Plus, as I might have anticipated, people have Certain Opinions about which characters receive their names when the character in question is part of some densely storied, cryptically translated thing and not just a plucky nondescript crewmember in FTL or your wife in Oregon Trail. For instance, Maggie Greene really seemed to not enjoy being killed off by the end of Disc 1, just before a snowboarding minigame, of all things. I tried to point out that being turned into this game’s version of Jesus was a pretty decent consolation prize, but I don’t think I quite convinced her.

Still…

D1BD6733BA17EC8FDA15B54DBA29328905C0DDB0

…I’m pretty sure that’s working its way into my vocabulary from here on.

As for my original objective, which was to create as much shipping fuel for Team Hamilxander as possible, that fell by the wayside a bit. (Damn game journalists and their real lives not conforming to my fantasies.) It’s a shame because Leigh and Kirk are almost as romantic in this game as they were in their letter series.

13680797798004424704_screenshots_2012-10-22_00009

TEAM HAMILXANDER 4EVA

I’m not saying this is my GOTY but…

…Yep.

In other news, if you haven’t purchased Brendan Keogh’s book-length critique of Spec Ops: The Line, Killing is Harmless, I’d recommend getting on that rather soon, boss.

New Horizons

Late last month, Alan Williamson (whom many of you will recognize as half of Split-Screen and the man behind Critical Distance‘s latest incarnation of Blogs of the Round Table) approached me asking if I wanted to be in on a new webzine of his, Five Out Of Ten. The timing was short notice–he wanted to approach me for the next issue, but another contributor had had a scheduling conflict and needed to back out, leaving him a writer short for the premier issue–so I gathered up some ideas that had been kicking around and tried putting them into words. They each came out decently–at least, enough so that I don’t stand out too awkwardly next to the likes of Brendan Keogh, Lana Polansky, Bill Coberly and Alan himself, all of whom are spectacular writers and whose work here is as grand as always.

The zine comes priced at £5.00, although you can donate a little more, if you like. The cool thing is that revenue for the magazine is split evenly among the five contributors, so basically if you pay £5, you’re paying each of us £1, which is cool because that means I can take that money and start saving toward the things I need to Write More Stuff for you, like coffee and antidepressants. That’s a pretty awesome cause, right?

Each author contributes two pieces to the collection, one pertaining to the theme “new horizons” and the other on a subject of the writer’s choice. Here’s a little preview of my two so you can sneak a peek before buying your very own copy, which is available as a DRM-free PDF suitable for most platforms.

Piece #1 – New Horizons – “Letting the Sunlight In”

On indie games, Papo & Yo and the virtue of an individual voice.

The final summit of Papo & Yo is set far above the familiar Brazilian favela in which the rest of the game takes place. Our player-character, Quico, travels above the clouds on a magical skylift which bears him and the monstrous alter-ego of his father toward the floating island of a mystical shaman. Around them, rusted iron siding and discarded tires float alongside the fragments of family homes, suspended weightlessly across the sky just as other improbable mountains of shacks and lean-tos rise up to meet them.

It’s a profoundly destablizing moment, even in a game premised on a departure from the normal laws of physics. What starts out as an imaginative trek through the muddy, rain-drenched city streets of a boy’s childhood adventuring spaces soon becomes an increasingly desperate escape from violence. Finally the world Quico has spent the entire game cleverly bending to his will is coming apart at the seams of its own volition, as reality starts to seep back in.

Piece #2 – Writer’s Choice – “Unfinished”

On the nature of unfinished things, unfinished people, and The Unfinished Swan.

“This is your college education,” my father says, waving a hand toward the home studio he had invested countless weekends into, to say nothing of far more money than his railroad job paid. It’s lined with hand-made sound insulation panels and stocked with enough recording equipment to make some professional studios green with envy. “So we all need to work together to make this record label work.”

In the end the biggest barrier to our father’s dreams of a music career is himself. Every weekend and most evenings he cloisters himself away inside his home-made studio, plucking at the same chords over and over, searching for a note that doesn’t exist. Later, he loads the recordings into his Mac and plays the clips again and again, iterating by degrees, never finishing. Eventually he scraps the whole song and starts over on guitar, plucking strings, never finding whatever it is that he’s listening for.

Sooner or later he’ll say that it’s our fault that he can’t find it.

-

The Unfinished Swan isn’t simply the title and explicit goal of the game; it’s the singular work which ties the family of three together, and provides the player with the game’s theme. Unfinished things, unfinished people. Children doomed by their genetics to the sometimes-beautiful, mostly-horrible agony of being artists. Of facing the void of boundless creativity and having to sort out the path to not going insane for themselves.

Those who enjoyed my previous bit in CTRL-ALT-DEFEAT on growing up among hoarders will recognize some resonance here–but hopefully not too much familiar territory. You can go buy your own digital copy of Five Out Of Ten now.

Happy Carl Sagan Day

Those who know me know that I tend to replace religious-themed cursewords with references to science and astronomy. I do this because when you have a religious upbringing, and more importantly, a difficult-to-curb habit of taking the lord-you-don’t-believe-in-anymore’s name in vain, you need to fill that void in your vocabulary somehow.

Turns out I’m not the only one who likes to allude to Carl Sagan as a kind of Christ figure: the Fuck Yeah! Carl Sagan tumblr is stuffed to the gills with photos of “What Would Carl Sagan Do?” shirts and tattoos of the good man replacing Jesus in a religious tableau. Some would say it rather defeats the point of atheism to hold up a scientist as a sort of spiritual icon… but that’s exactly what Carl Sagan was, and continues to be.

I’ve written before about finding spiritual fulfillment through science and technology. If Sagan left us with anything, it is the reminder that there is enough around us in our natural world that can inspire a lifetime’s worth of awe. For me, the presiding message of Cosmos –that we are all connected, that we owe our existence to the spin of electrons and the bindings on amino acids, that there is a line to be drawn from the first single-celled organisms to us– is tremendously powerful and emotionally uplifting. So, yes, I think it’s appropriate to think of Carl Sagan as something on the order of a messenger from the stars.

And so, a Merry Saganmas to one and all. Go make some apple pie.

Happy International Cosplay Day, Jason

My Own Personal Key of the Twilight

In many ways I owe .hack//G.U. for my involvement in games blogging.

I’ve spoken before –everyone has– about the games that influenced me, and to be sure, there were a decent handful which made a particular impression and I could say I “owe” my current career path to. But .hack//G.U. is, for once, a direct case of cause and effect.

Read More »

Burning Invaders: A Return to IndieCade

“I hope one day this thing is huge,” a young games journo tells me breathlessly. He wears a fedora and a pixel tie and I would peg him as not old enough to drink.

I frown. The kid has just finished bragging about “sneaking in” to his first E3 this summer, a so-called industry conference about which I have some pretty strong feelings. E3 is still not back up to its tottering pre-2007 top-heaviness but it’s still horrifically large, unsustainable in its girth and the inertia of its own technological obsolescence. I do not want IndieCade to ever resemble that.

Read More »

Follow

Get every new post delivered to your Inbox.

Join 1,326 other followers