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		<title>&#8220;Namjon yeobi&#8221;: &#8216;Analogue: A Hate Story&#8217;</title>
		<link>http://direcritic.com/2012/02/04/namjon-yeobi-analogue-a-hate-story/</link>
		<comments>http://direcritic.com/2012/02/04/namjon-yeobi-analogue-a-hate-story/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 07:58:33 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Consumer Reviews]]></category>
		<category><![CDATA[Critique and Analysis]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[analogue: a hate story]]></category>
		<category><![CDATA[christine love]]></category>
		<category><![CDATA[digital: a love story]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[visual novels]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1634</guid>
		<description><![CDATA[Indie game dev Christine Love is a Trekker. I know this because half our conversations on Twitter seem to revolve around Lt. Worf, but also because part of Digital: A Love Story consists of a snarky retrospective in which a BBS poster named &#8220;Tiberius&#8221; (strangely not one of the Shakespearean AIs the game revolves around&#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1634&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Indie game dev <a href="http://blog.scoutshonour.com/">Christine Love</a> is a Trekker. I know this because <a href="https://twitter.com/#!/christinelove/status/165632473299025920">half our conversations on Twitter seem to revolve around Lt. Worf</a>, but also because part of <i>Digital: A Love Story</i> consists of a snarky retrospective in which a BBS poster named &#8220;Tiberius&#8221; (strangely not one of the Shakespearean AIs the game revolves around&#8211; or <i>is he?</i>) waxes nostalgic for Captain Kirk&#8217;s, um&#8230; unique brand of diplomacy.</p>
<p>So it shouldn&#8217;t surprise anyone, then, that Love&#8217;s latest work, <a href="http://ahatestory.com/"><i>Analogue: A Hate Story</i></a> (sequel to <i>Digital</i>), bears no small similarity to the TOS episode <a href="http://en.memory-alpha.org/wiki/For_the_World_is_Hollow_and_I_Have_Touched_the_Sky_%28episode%29">&#8220;For The World is Hollow and I Have Touched the Sky&#8221;</a>, about a generation ship which has reverted back to a superstitious and hierarchical society. In this episode, Kirk, Spock and McCoy stumble upon the <i>Yonada</i>, whose captive population are controlled by &#8220;obedience devices&#8221; to prevent them from learning of or discussing the true nature of the ship. <i>Why</i> is never really explained, although the AI in question (&#8220;the Oracle&#8221;, another name which reappears in <i>Digital</i>) seems to have driven the ship off course as well, so we can probably project a little about its reasons.</p>
<p><span id="more-1634"></span><a href="http://direcritic.files.wordpress.com/2012/02/yonada.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/yonada.jpg?w=300&#038;h=222" alt="" title="yonada" width="300" height="222" class="alignleft size-medium wp-image-1644" /></a>Granted, the fashion of the <i>Yonada</i> is a great deal worse, and the culture is nowhere as openly misogynist as we find among Love&#8217;s characters (thankfully, TOS as a whole has enough sexism to compensate). But the implicit message of both stories &#8211;that left without an imperative to progress, society will stagnate and eventually putrefy&#8211; remains quite consistent. In a way, this is what science fiction should be more often: a thoughtful extrapolation on current conditions into a hypothetical future.</p>
<p>Framed as an <a href="http://en.wikipedia.org/wiki/Epistolary_novel">epistolary novel</a>, <i>Analogue</i> concerns a far-future tragedy amid the isolated patriarchal society of the generation ship <i>Mugunghwa</i>. An ailing girl of thirteen, who has been in cryogenic suspension for centuries with the promise that the science of the future could cure her, is forcibly awakened into a society with no memory of the progressive culture she came from. Instead, the ship&#8217;s inhabitants have reorganized themselves into a feudal society with little understanding of the technology which surrounds them, and they have dubbed the reawakened girl &#8220;the Pale Bride,&#8221; a marriageable chess piece between the royal family and competitive nobles.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/reallocated.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/reallocated.jpg?w=530&#038;h=330" alt="" title="reallocated" width="530" height="330" class="aligncenter size-full wp-image-1643" /></a></p>
<p>I don&#8217;t purport to know a great deal about Korean history, nor do I suppose the Joseon dynasty (on which <i>Analogue</i> is modeled) is in any way singular. To give you an idea, the day after I finished playing, Jezebel ran this headline: <a href="http://jezebel.com/5880757/afghan-man-murders-his-wife-for-giving-birth-to-a-girl">&#8220;Afghan Man Murders His Wife for Giving Birth to a Girl&#8221;</a>. It&#8217;s just as brutal as you think it is, and it makes an efficient reminder that everything Love is talking about in <i>Analogue</i> is neither exaggerated nor confined to some dark period of remote history. The game&#8217;s historical notes, available from the Bonus Content screen, also go a long way to place <i>Analogue</i> in a historical context&#8211; in particular, to bring home Love&#8217;s remarks that the brutality and subjugation she describes is <i>downplayed</i> from reality.</p>
<p>Consequently I wouldn&#8217;t really call <i>Analogue</i> a game, despite all the character interaction and multiple endings. I <i>would</i> call it a feminist essay with an interactive interface, something which despite its cartoon characters and references to cosplay would fit in quite well with <a href="http://vectors.usc.edu/projects/index.php?project=57">some of the projects at <i>Vectors</i></a>. If, then, you&#8217;re the sort of person who wonders why she&#8217;s charging US $15 for it, well&#8230; shame on you. Go look up the texts she lists in her references and see what that would run you.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/independentwoman.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/independentwoman.jpg?w=530&#038;h=387" alt="" title="independentwoman" width="530" height="387" class="aligncenter size-full wp-image-1641" /></a></p>
<p>It&#8217;s really quite a shame that we&#8217;ve built up these expectations that interactive media must be a) harmless and b) fun. <i>Analogue</i> is neither. It&#8217;s not even a very pleasurable interface, and I suppose I could gripe about that, but I&#8217;m not going to. Why would I? If I leveled that criticism at a project like &#8220;Public Secrets,&#8221; it could rightly be called out as disrespectful and entirely missing the point of scholarship. And that is exactly what <i>Analogue</i> constitutes: scholarship, and a damned good example of it, at that. I wish some academics had even a fraction of her clarity or vision.</p>
<p>On the subject of <i>Analogue</i> as scholarship, it might be pointed to ask whether using a fictional setting diminishes the potential impact. I considered this at first, but decided it&#8217;d be similarly alienating to reconstruct real historical documents using a digital database, a system they were not intended for. Even though it might overcome a few critics who wish to believe Love is creating a &#8220;strawman&#8221; (of all the shamelessly ignorant things to suggest), it would be an unnatural reconfiguration, shoving a bunch of historical artifacts into a database structure. (Not to mention the practical problems since, as Love notes, very few letters from women authors survived this period.) We would spend all our time instead on whether or not the decision was an effective one.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/computers.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/computers.jpg?w=530&#038;h=330" alt="" title="computers" width="530" height="330" class="aligncenter size-full wp-image-1640" /></a></p>
<p><i>Analogue</i> hits harder by inventing an original scenario in which history viciously repeats itself, this time in the trappings of high technology, like the <i>Star Trek</i> episode. It lets the user reflect that even the electronic paradigm, that of electromagnetic storage and augmented navigation, of space travel and interplanetary colonization, which we hold up as such a symbol of human progress, can be made into yet another structure by which oppression flourishes. All of our technology is just one regime change away from becoming the backbone of a new dark age.</p>
<p>My recommendation would be to think of <i>Analogue</i> as a book, albeit a nonlinear one. It certainly ranks up there with <i>A Handmaid&#8217;s Tale</i> in how it extrapolates on contemporary anti-feminist pushback, which is certainly not limited to the Middle East. It uses Korean history as an (ahem) analogue to model the worldwide, persistent, systemic, culturally reinforced issues Love is talking about here. It is not pleasant. Nor should it be. After all, it&#8217;s not 60s television, where every problem can be recapitulated and contained within 50 minutes. There are no Kirks here.</p>
<p>(Not that you&#8217;d want there to be. I mean, Kirk was kind of a condescending asshole around women.)</p>
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		<title>RINISMS</title>
		<link>http://direcritic.com/2012/02/03/rinisms/</link>
		<comments>http://direcritic.com/2012/02/03/rinisms/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:00:45 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Fandom and Misc]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[katawa shoujo]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1607</guid>
		<description><![CDATA[No analysis here. Just a long page of my favorite Rin Tezuka quotes, from Katawa Shoujo. Spoilers, probably.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1607&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2012/02/goofy.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/goofy.jpg?w=530&#038;h=395" alt="" title="goofy" width="530" height="395" class="aligncenter size-full wp-image-1629" /></a></p>
<p>No analysis here. Just a long page of my favorite Rin Tezuka quotes, from <i>Katawa Shoujo</i>. Spoilers, probably.</p>
<p><span id="more-1607"></span><a href="http://direcritic.files.wordpress.com/2012/02/rin01_tackle.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin01_tackle.jpg?w=530&#038;h=395" alt="" title="rin01_tackle" width="530" height="395" class="aligncenter size-full wp-image-1608" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin02_direweekends.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin02_direweekends.jpg?w=530&#038;h=395" alt="" title="rin02_direweekends" width="530" height="395" class="aligncenter size-full wp-image-1609" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin03_isthatyourdisability.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin03_isthatyourdisability.jpg?w=530&#038;h=395" alt="" title="rin03_isthatyourdisability" width="530" height="395" class="aligncenter size-full wp-image-1610" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin04_reverseorder.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin04_reverseorder.jpg?w=530&#038;h=395" alt="" title="rin04_reverseorder" width="530" height="395" class="aligncenter size-full wp-image-1611" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin05_timemachine.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin05_timemachine.jpg?w=530&#038;h=395" alt="" title="rin05_timemachine" width="530" height="395" class="aligncenter size-full wp-image-1612" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin06_slugsmadeofseaslugs.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin06_slugsmadeofseaslugs.jpg?w=530&#038;h=395" alt="" title="rin06_slugsmadeofseaslugs" width="530" height="395" class="aligncenter size-full wp-image-1613" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin07_horizontalposition.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin07_horizontalposition.jpg?w=530&#038;h=395" alt="" title="rin07_horizontalposition" width="530" height="395" class="aligncenter size-full wp-image-1614" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin08_lawoftheuniverse.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin08_lawoftheuniverse.jpg?w=530&#038;h=395" alt="" title="rin08_lawoftheuniverse" width="530" height="395" class="aligncenter size-full wp-image-1615" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin19_mediumnormal.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin19_mediumnormal.jpg?w=530&#038;h=395" alt="" title="rin19_mediumnormal" width="530" height="395" class="aligncenter size-full wp-image-1626" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin09_bubblegumfoambathjelly.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin09_bubblegumfoambathjelly.jpg?w=530&#038;h=395" alt="" title="rin09_bubblegumfoambathjelly" width="530" height="395" class="aligncenter size-full wp-image-1616" /></a></p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/rin10_butterflyvomit.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin10_butterflyvomit.jpg?w=530&#038;h=395" alt="" title="rin10_butterflyvomit" width="530" height="395" class="aligncenter size-full wp-image-1617" /></a></p>
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<p><a href="http://direcritic.files.wordpress.com/2012/02/rin13_jellyfish.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin13_jellyfish.jpg?w=530&#038;h=395" alt="" title="rin13_jellyfish" width="530" height="395" class="aligncenter size-full wp-image-1620" /></a></p>
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<p><a href="http://direcritic.files.wordpress.com/2012/02/rin17_watermelonpopsicle.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/rin17_watermelonpopsicle.jpg?w=530&#038;h=395" alt="" title="rin17_watermelonpopsicle" width="530" height="395" class="aligncenter size-full wp-image-1624" /></a></p>
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		<title>Giving the world a big hug.</title>
		<link>http://direcritic.com/2012/02/02/giving-the-world-a-big-hug/</link>
		<comments>http://direcritic.com/2012/02/02/giving-the-world-a-big-hug/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:01:19 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Critique and Analysis]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[four leaf studios]]></category>
		<category><![CDATA[katawa shoujo]]></category>
		<category><![CDATA[mattie brice]]></category>
		<category><![CDATA[visual novels]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1599</guid>
		<description><![CDATA[There are many things Katawa Shoujo could be accused of, but cynicism is not one of them. It is in fact the most uncynical, unironic, utterly earnest thing I&#8217;ve played in years, and it should be lauded for that, I think. Everything in Katawa Shoujo is borne out of love: love for the genre, love [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1599&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2012/02/smoking.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/smoking.jpg?w=530&#038;h=395" alt="" title="smoking" width="530" height="395" class="aligncenter size-full wp-image-1600" /></a></p>
<p>There are many things <i>Katawa Shoujo</i> could be accused of, but cynicism is not one of them. It is in fact the most uncynical, unironic, utterly earnest thing I&#8217;ve played in years, and it should be lauded for that, I think. Everything in <i>Katawa Shoujo</i> is borne out of love: love for the genre, love for the style, and most importantly love for the characters. Gosh, how it loves its characters, even if you don&#8217;t.</p>
<p><span id="more-1599"></span>It should likewise not be a matter of dispute that <i>Katawa Shoujo</i> exoticizes and in some cases fetishizes disability. This is explicitly in the title of the game, which translates to &#8220;Disabled Girls&#8221;. The game not only lumps a bunch of disabilities together under a tenuous premise but it makes them objects of desire. And there are generic constraints: this isn&#8217;t a game about coming to cope with a disability and to see to the core of people in spite of their appearances; it&#8217;s about building a heterosexual relationship with a girl, and with a particular sense of urgency.</p>
<p>I followed Rin Tezuka&#8217;s route, largely because her writing was the quirkiest. By the end of it I was pretty well over her, even if she had stomped on my heart about a hundred times. I&#8217;m just confused by what has happened here. Rin and the male protagonist seem utterly incompatible and, as even the protagonist points out, they seem to actively hurt one another. They both have a backlog of emotional issues that make me wonder just who has hurt them in the past, moreso than how they can complete each other in the present. Because they don&#8217;t. They&#8217;re two struggling teenagers, fumbling desperately through messes of hormones and fast-approaching real life. And that, really, is where they become sympathetic to me. I may be cynical, but everyone was young and inadvertently hurting the one they loved once.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/realworld.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/realworld.jpg?w=530" alt="" title="realworld"   class="aligncenter size-full wp-image-1603" /></a></p>
<p>Moreover it becomes apparent that what Rin&#8217;s &#8220;disability&#8221; is (not in the sense of living with disability as many PWD do, but to be hampered with incomprehensible difficulty, the way abled people <i>tend</i> to view the disabled) lies not with what&#8217;s on the outside but inward. She was born with her condition and says explicitly that she doesn&#8217;t think of it as a difficulty. What <i>does</i> become a barrier for her is the emotional sabotage she&#8217;s been cultured into reproducing, believing she cannot express her feelings and that no one is able to either understand or be kind to her. So, in that respect, I felt like the game was trading fetishization of her external differences for a more conventional, emotional set, very similar to <a href="http://nightmaremode.net/2012/01/love-interest-ikezawa-hanako-the-otaku-exotic-15782/">what Mattie Brice observed with her playthrough of Hanako&#8217;s path</a>.</p>
<p>I think Brice&#8217;s analysis is a worthwhile one, because I do believe <i>Katawa Shoujo</i>, for all its hidden strengths, is also deeply problematic. Which is not to say it&#8217;s a game that <i>only</i> eroticizes disability, at least not dramatically moreso than any other love sim which sexualizes emotional vulnerability (that is, pretty much all of them). At some point, it becomes part of the form: see weakness, heal it with heterosexual norms. What separates <i>Katawa Shoujo</i> from straight pornography, aside from the shyness of its erotic scenes, is a lack of sociopathy. Part of this was set down by the omake sketch which inspired the game, asserting that &#8220;gigolo play&#8221; was a quick way to end up with no one, but moreover I think it&#8217;s the methodology of the game&#8217;s structure itself. You can be as flirtatious as you want in the first act but after that you are essentially locked in with one girl, after which you deepen that particular relationship and ignore the others. In a sense, it commands commitment from you. And it is nothing if not deliberate in how it wrecks your heart and plays upon your sentimentality once you start down that path.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/broken.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/broken.jpg?w=530&#038;h=395" alt="" title="broken" width="530" height="395" class="aligncenter size-full wp-image-1602" /></a></p>
<p>If you didn&#8217;t know going in that this was a game written and developed by Westerners, you could easily be fooled into thinking it an authentic Japanese visual novel. The art seems right, the tone is right, and consciously or unconsciously, the tropes are right. This is not a game which critiques or subverts generic cliches: it plays everything straight without much apparent self-awareness (just enough to avoid mixing in norms from other literary traditions). The language is even slightly stilted in the way you might expect from a deliberately literal translation. The only departure from this is typically the overwrought prose of the male protagonist&#8217;s narration, which will just have to be forgiven&#8211; for as much as the script is weighed down by too many adjectives and awkward alliteration, there are a few moments where the writing is so evocative, so sincere, and so <i>raw</i> that it genuinely pulls at the heart strings. I, too, chuckled a little in cynical agreement when other bloggers suggested <a href="http://themachination.net/blog/katawa-shoujo-eats-your-heart-out/">its fans were being suckered in by bad melodrama</a>. But as I&#8217;ve already said, nothing about <i>Katawa Shoujo</i> is cynical.</p>
<p>Everything in Rin&#8217;s path &#8211;from the uncommon innocence of the scene in which she and the protagonist share cigarettes while watching the stars, to her lamentations of not being able to articulate her thoughts into words, to the gradual way in which Hisao normalizes his new environment largely through Rin&#8217;s eyes&#8211; feels just so authentically adolescent in the best possible way that it really did seem to be written from the heart. Sappy, overwrought, cliched, yes&#8211; because they&#8217;re <i>teenagers</i>. At one point I fully expected this arc to end in a double suicide, so dramatic were the emotions involved, so tragic was the way they reacted to everything. Again, <i>teenagers</i>.</p>
<p>In a way I envy the writing of this game. Not the excessive adjectives perhaps, but the youthful way it looks at life. It&#8217;s so spirited. </p>
<p><a href="http://direcritic.files.wordpress.com/2012/02/immafly.jpg"><img src="http://direcritic.files.wordpress.com/2012/02/immafly.jpg?w=530&#038;h=395" alt="" title="immafly" width="530" height="395" class="aligncenter size-full wp-image-1604" /></a></p>
<blockquote><p>Like those tiny seeds scattered into the wind, I&#8217;m sure that Rin too can take her place in this world without the need to create her own inside of it.</p>
<p>Maybe she believes it too, and standing as close to heaven as possible, she is giving the world a big hug.</p>
<p>To me it seems like the entire world really could fit there, between those small arms of hers, inside of her all-encompassing embrace.</p>
<div align="right">(the game&#8217;s last monologue)</div>
</blockquote>
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		<title>What is this I don&#8217;t even</title>
		<link>http://direcritic.com/2012/01/27/what-is-this-i-dont-even/</link>
		<comments>http://direcritic.com/2012/01/27/what-is-this-i-dont-even/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 11:52:04 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Fandom and Misc]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[TOTAL DISASTER]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[christine love]]></category>
		<category><![CDATA[digital: a love story]]></category>
		<category><![CDATA[don't take it personally babe it just ain't your story]]></category>
		<category><![CDATA[this is a disaster]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1592</guid>
		<description><![CDATA[A while ago, I promised Christine Love Rule 34 fanart of her games. Well, it&#8217;s not very saucy, but I did add a lens flare to give it some extra class. So there you go, John Rook (don&#8217;t take it personally babe) and [winter]moot (Digital: A Love Story), in a love only the virtual could [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1592&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A while ago, I promised Christine Love Rule 34 fanart of her games. Well, it&#8217;s not very saucy, but I did add a lens flare to give it some extra class.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/whatamidoing.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/whatamidoing.jpg?w=530&#038;h=445" alt="" title="whatamidoing" width="530" height="445" class="aligncenter size-full wp-image-1593" /></a></p>
<p>So there you go, John Rook (<i>don&#8217;t take it personally babe</i>) and [winter]moot (<i>Digital: A Love Story</i>), in a love only the virtual could bring together. Add another notch to &#8220;things I never thought I would draw.&#8221;</p>
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		<title>Mailbag!</title>
		<link>http://direcritic.com/2012/01/22/mailbag/</link>
		<comments>http://direcritic.com/2012/01/22/mailbag/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 22:09:56 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Critical Distance]]></category>
		<category><![CDATA[Mailbag]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[critical distance]]></category>
		<category><![CDATA[mailbag]]></category>
		<category><![CDATA[my little pony]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1589</guid>
		<description><![CDATA[OK after today&#8217;s This Week in Game Blogging I really have to know. How many of you guys over there at CD are bronies? -anon Hmmm, two of us, I think? I&#8217;m not sure if Eric actually considers himself a brony, though he has watched the entire series (thanks to my incessant prodding) and seems [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1589&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_1590" class="wp-caption aligncenter" style="width: 540px"><a href="http://direcritic.files.wordpress.com/2012/01/62-artist-thegalen-derpy_hooves-mail-transparent.png"><img src="http://direcritic.files.wordpress.com/2012/01/62-artist-thegalen-derpy_hooves-mail-transparent.png?w=530&#038;h=471" alt="" title="62 - artist thegalen derpy_hooves mail transparent" width="530" height="471" class="size-full wp-image-1590" /></a><p class="wp-caption-text">(art credit: thegalen)</p></div>
<blockquote><p>OK after today&#8217;s <a href="http://www.critical-distance.com/2012/01/22/january-22nd/">This Week in Game Blogging</a> I really have to know. How many of you guys over there at CD are bronies?</p>
<div align="right">-anon</div>
</blockquote>
<p>Hmmm, two of us, I think? I&#8217;m not sure if Eric actually considers himself a brony, though he has watched the entire series (thanks to my incessant prodding) and <a href="https://twitter.com/#!/TheGameCritique/status/161023797842026496">seems to enjoy quoting it</a> whenever he gets the chance. The others, they haven&#8217;t really come forward with their Thoughts On Ponies one way or another. If they hate them they&#8217;re being very patient with the 1/3 of the crew that loves them.</p>
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		<title>I had the most curious dream.</title>
		<link>http://direcritic.com/2012/01/19/i-had-the-most-curious-dream/</link>
		<comments>http://direcritic.com/2012/01/19/i-had-the-most-curious-dream/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 08:50:45 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Fandom and Misc]]></category>
		<category><![CDATA[Film and Television]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[john walker]]></category>
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		<guid isPermaLink="false">http://direcritic.com/?p=1579</guid>
		<description><![CDATA[Now&#8211; before you start clicking away, this isn&#8217;t your usual recounting of some bemusingly vivid decoupage of pop culture and personal psychology that usually accompanies someone&#8217;s desire to tell you their dream. It&#8217;s more about a certain tendency I&#8217;ve noticed within media studies. Something that started itching in the back of my brain when I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1579&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2012/01/alice-in-wonderland-06.png"><img src="http://direcritic.files.wordpress.com/2012/01/alice-in-wonderland-06.png?w=530&#038;h=397" alt="" title="alice-in-wonderland-06" width="530" height="397" class="aligncenter size-full wp-image-1581" /></a></p>
<p>Now&#8211; before you start clicking away, this isn&#8217;t your usual recounting of some bemusingly vivid decoupage of pop culture and personal psychology that usually accompanies someone&#8217;s desire to tell you their dream.</p>
<p>It&#8217;s more about a certain tendency I&#8217;ve noticed within media studies. Something that started itching in the back of my brain when I was writing my thesis in 2008, and which emerged from my head fully formed a couple weeks ago during my MA exams.</p>
<p>In the dream I was browsing through a website that was participating in <a href="http://www.guardian.co.uk/technology/gallery/2012/jan/18/sopa-internet-blackout-websites">yesterday&#8217;s SOPA/PIPA blackout web protests</a>. The website had left up most of its text articles but taken down most of its multimedia, such as embedded video, replacing them with a brief encyclopedic description of their function, development history, and appearance. Each format was given a Latin name with genus and species.</p>
<p>It was the perfect illustration of an argument I had made repeatedly in my MA exams, which is that we have a tendency to imagine all the various media -especially new media, but any time texts speak about media &#8220;in transition&#8221;- as on its way to becoming some particular thing, as if we know its destiny. On the contrary, history is full of examples of divergent yet coexisting media &#8220;species,&#8221; each adapted to the specific habitat in which it developed.</p>
<p><span id="more-1579"></span><a href="http://direcritic.files.wordpress.com/2012/01/greyautomobile_7w6.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/greyautomobile_7w6.jpg?w=530" alt="" title="GreyAutomobile_7W6"   class="aligncenter size-full wp-image-1582" /></a></p>
<p>My favorite example of this are the <a href="http://en.wikipedia.org/wiki/Benshi"><i>benshi</i></a>, the in-person narrators who would stand to the side of the projection screen of silent movie theaters in Japan. These <i>benshi</i> would narrate the events for the audience, crack jokes, assume character voices, and so on. The <i>benshi</i> developed a strong fan following in their own right as regional performers and are cited as a chief reason for the Japanese cinema industry&#8217;s reluctant, much-delayed embrace of sound technologies.</p>
<blockquote><p>[The <i>benshi</i>] seem to have acquired a considerable say in the actual <i>production</i> of films. If the finished work seemed in some way unsuitable to their talents, they demanded cuts, the shooting of new scenes; they wanted existing scenes lengthened to allow for development of their discourse (e.g. touching farewells). Above all, they fought bitterly against the introduction of new narrative structures such as the flashback.</p>
<p>[...]</p>
<p>We may, in fact, consider the <i>benshi</i>&#8216;s entire discourse as a <i>reading</i> of the diegesis which as thereby designated as such and which thereby ceased to function as diegesis and became what it had in fact never ceased to be, <i>a field of signs.</i> The most &#8216;transparently&#8217; representational* film, whether Western or Japanese, could not be read as transparent by Japanese spectators, because it was already being read as such <i>before</i> them, and had irrevocably lost its pristine transparency.</p>
<p>(Noel Burch, <i>To the Distant Observer</i>, 1979.)</p></blockquote>
<p>I like using the <i>benshi</i> for illustration because they offer a useful little window into an alternate world of film most have forgotten or never realized could have existed. Here was a branching species of the moving image that was developing to more resemble performance art, before being unceremoniously wiped out by sound technologies.**</p>
<p>Yet despite case studies like the <i>benshi</i>, and despite the fact that media scholars should really know better, there seems to be a persistent belief in academia that film was designed to be &#8220;read&#8221; in a specific fashion. But what became known as the Hollywood style -continuity cutting, eyeline matching, certain ways of composing the frame- did not come to dominate cinema because it &#8220;naturally&#8221; subsumed the ways we were already seeing things; it managed this because it was the most pervasively effective in re-training us to read the moving image how it wanted us to. Because Hollywood movies had the big budgets, the slick production standards, the beautiful clothes, the glowing starlets. Are we at all surprised that one national cinema after another imposed import quotas, some of which remained on the books for decades, so their domestic cinemas wouldn&#8217;t become completely overrun by that seductive Hollywood style?</p>
<p>So the Hollywood film became the global way of doing film. We can agree that, to extend our evolution analogy, it was a uniquely successful species able to dominate multiple environments. But that still, under no circumstances, means film was <i>meant</i> to turn out that way. Evolution does not have a plan. If the Hollywood style had not taken root, perhaps another effective style would have predominated instead. Or perhaps cinema would continue to diverge into smaller subspecies, flourishing in particular climates but practically unheard of outside their respective ecological niches.</p>
<p>Pressures of capitalist imperialism aside, there is no reason all these subspecies could not co-exist.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/multimedia.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/multimedia.jpg?w=530" alt="" title="Multimedia"   class="aligncenter size-full wp-image-1583" /></a></p>
<p>What galls me most is when this naive notion of media creationism makes its way into <i>my</i> corner of academic interests, interactive media. Without reproducing either the exam question or my 18-page essay of a response here, the final portion of my MA exam posed, essentially: &#8220;Story and interactivity are diametrically opposed. Discuss various attempts to fit this square peg and round hole together.&#8221;</p>
<p>To which I almost replied, &#8220;Screw you. I paid $100,000 for this?&#8221;</p>
<p>Because no, &#8220;story and gaming&#8221; (as the question put it) are not opposites, nor should they be erected as such for the purposes of education. How dangerously irresponsible of any academic institution to do so. I don&#8217;t care if you consider yourself a staunch proceduralist or a narratologist; I think we can all agree that the last thing videogames need is for Hollywood to decide what makes a story and how we can shove more of that into interactive media, which <i>clearly</i> all behave in the same way and can accommodate such a worldly deposit of the collected wisdom of a century of filmmaking, right?</p>
<p>How shortsighted and egotistical. As though print media, visual and performance art don&#8217;t have much longer histories and as much to offer, if not more. And how disgustingly superior one must be, to assume new media need develop along <i>any</i> prescribed path.</p>
<p>My point here with describing my exam is to illustrate how pervasive this sort of cultural imperialism really is, that rhetorics of &#8220;stories and gaming&#8221; <i>really</i> mean &#8220;how can Hollywood shove what it knows best into a new market?&#8221; In the question my department posed, &#8220;story&#8221; is not &#8220;story.&#8221; &#8220;Story&#8221; is the Campbellian hero&#8217;s journey monomyth dreck we <i>think of</i> when we hear &#8220;story.&#8221; And that is at best a very small fraction of what stories are and can be.</p>
<div id="attachment_1584" class="wp-caption aligncenter" style="width: 510px"><a href="http://direcritic.files.wordpress.com/2012/01/joseph-campbell.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/joseph-campbell.jpg?w=530" alt="" title="joseph-campbell"   class="size-full wp-image-1584" /></a><p class="wp-caption-text">You should hate this guy and all screenwriting departments who teach him.</p></div>
<p>My dream was one in which the web&#8217;s diverging ecology of media formats and practices all were allowed to coexist in the absence of some presumptuous &#8220;higher power&#8221; imposing a lockdown. This is how technology wants to be, because technology is the child of the human mind and humans are endlessly innovative. There is never only one of anything, nor are any two the same, and to assume that there should be is pretty frightening and dangerous.</p>
<p>The best article I read during the blackout was John Walker&#8217;s <a href="http://botherer.org/2012/01/18/why-people-are-still-failing-to-accept-the-true-horror-of-sopapipa/">&#8220;Why People Are Still Failing to Accept the True Horror of SOPA/PIPA&#8221;</a>. In it, he criticizes Stephen Totilo -who is generally a very forward-thinking guy- for not only refusing to darken Kotaku during the protest but to <a href="http://kotaku.com/5877153/why-were-not-protesting-sopa-today?tag=sopa">write an editorial</a> suggesting we&#8217;re all worrying our silly little heads for nothing. On the contrary, Walker reminds us that this is a very familiar tactic of old media, and it&#8217;s one they&#8217;re keen to keep playing right up until the Sun dies or capitalism implodes.</p>
<p>Convergence (the idea that all technology and media will eventually flow through a single channel) is a mythological revision of history, a fantasy propagated by the richest assholes in the world who want to control everything they can and, if possible, more than even that. This is not the hysterical whine of the academic leftist in a smog-stained ivory tower. This is what we&#8217;re dealing with. No media executive is ever going to say &#8220;Eh&#8230; that&#8217;s enough.&#8221; They&#8217;d stamp brands into our skin cells if they could get away with it.</p>
<p>(Wait, wasn&#8217;t that the premise of <i>Metal Gear Solid 4</i>?)</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/gwinside.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/gwinside.jpg?w=530&#038;h=313" alt="" title="Gwinside" width="530" height="313" class="aligncenter size-full wp-image-1585" /></a></p>
<p>Look, I love the Internet. Every grubby inch of it, even if I gripe about it constantly. Just a few years ago when I was in high school I tended to think of it as the new Wild West. Well, now we&#8217;re living in a West that&#8217;s in the process of being settled, and the new management is quite keen to run all the current residents out. There go the wood bison. There goes the California condor. There go the Sioux. How long before the American capitalist empire&#8217;s manifest destiny to cover the Web from server to shining server wipes out any actual ingenuity we have left? Because that&#8217;s what&#8217;s at stake here. SOPA/PIPA aren&#8217;t the real problem. The real problem is that even if we kill these two bills, there will be a thousand more just like it tomorrow.</p>
<p>In my dream I understood that the multimedia were only temporarily gone and would all be back up the next day. But what if they weren&#8217;t? What if it was a taxonomy of a hundred formats all wiped out in a sudden mass extinction? What will it say under the headings for <i>Encyclopedia wikipedia</i> or <i>Videoshare youtube</i> for the reasons for their abrupt and tragic disappearance from the archeological record? Did a comet hit them? Or was it just the dying American empire, which was on its way out itself?</p>
<p>Excuse me while I quote Walker at length:</p>
<blockquote><p>[Media corporations] are so desperate for control in a world that is increasingly recognising their irrelevance that they are attempting to shut down and dominate everything they can. To believe that the RIAA, BPI, etc would not charge you for humming as you drive if they could is to idiotically misunderstand the sheer bat-shit lunatic desperation we&#8217;re dealing with here. Yes, ha ha, what a silly notion. But to think it any more silly than their attempts to sue the creators of the first mp3 players, or huge efforts to ban the home VCR, is to woefully miss the point. These are the same people who bullied the world into accepting ridiculous crippling region codes on DVDs, and are able to force manufacturers to not allow customers to skip their nonsensical threatening messages at the beginning of every legally purchased film. They are the people asking us to spy on our fellow cinema goers, and turn them in if we see them filming. They are the reason your HDMI cable is capable of stopping you from watching content they decide they don’t want shown.</p>
<p>We&#8217;re dealing with archaic industries that were built around the impossibility of that which is now possible. Their time is up, and they know it. But they are so massive, so enormously powerful, that they are going to do everything imaginable to defend their fortunes. And that’s why we have SOPA and PIPA. They know it won’t beat piracy, because it’s immediately obvious to anyone with half a clue that it cannot. But it will give them power over the internet, that all history shows they will abuse to the most ludicrous degree.</p></blockquote>
<p>This right here is 100% rock-solid truth and anyone who writes it off as improbable doesn&#8217;t know their history.</p>
<hr />
<p><small>*Burch is here using theatrical terminology for stagey (&#8220;presentational&#8221;) and realistic (&#8220;representational&#8221;) conventions of production and performance. His argument is that the Hollywood style of replicating reality is opposed to the more deliberately abstract and stylized approach of Japanese performance art and cinema. In game reviewer parlance, we could potentially pose this as &#8220;gamey&#8221; and &#8220;immersive.&#8221;</p>
<p>**There are modern-day <i>benshi</i>, in the same way that in major cities in the US you can find silent movie theaters with live accompaniment. But they are not the dominant form they once were.</p>
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		<title>&#8220;Occupy Cinema&#8221; at USC</title>
		<link>http://direcritic.com/2012/01/17/occupy-cinema-at-usc/</link>
		<comments>http://direcritic.com/2012/01/17/occupy-cinema-at-usc/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 07:59:07 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Film and Television]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Other Media]]></category>
		<category><![CDATA[go away]]></category>
		<category><![CDATA[it's not a scene it's people's goddamn livelihoods]]></category>
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		<guid isPermaLink="false">http://direcritic.com/?p=1570</guid>
		<description><![CDATA[&#8230; Some of my favorite lyrics in, really, any song ever seem to apply here: &#8220;Our ambition will televise the revolution. And it&#8217;ll sell more fucking commercial spots than the Super Bowl, the Olympics, the World Series, and the tragedy du jour combined.&#8221; In short: The co-opting of a raw, real protest movement by students [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1570&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2012/01/375979_10150555248476084_47511796083_10988355_762347565_n.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/375979_10150555248476084_47511796083_10988355_762347565_n.jpg?w=530&#038;h=535" alt="" title="375979_10150555248476084_47511796083_10988355_762347565_n" width="530" height="535" class="aligncenter size-full wp-image-1571" /></a></p>
<p>&#8230;</p>
<p>Some of my favorite lyrics in, really, any song ever seem to apply here:</p>
<p>&#8220;Our ambition will televise the revolution. And it&#8217;ll sell more fucking commercial spots than the Super Bowl, the Olympics, the World Series, and the tragedy <i>du jour</i> combined.&#8221;</p>
<p>In short:</p>
<p>The co-opting of a raw, real protest movement by students of an expensive private university is, at the very best, lacking in self-awareness, and at worst, pretty disgusting. Maybe these films will shine an amazing light on current social issues. This being USC? I&#8217;m not getting my hopes up.</p>
<p>I don&#8217;t want to hear defenses or speculations. Unless the entirety of this screening series is about dropping out and applying one&#8217;s talents to helping the <i>real</i> problems of the <i>real</i> disenfranchised, it&#8217;s a shallow grab at something edgy from a student body continuously and relentlessly sheltered from everything the movement is about. You aren&#8217;t occupying shit, far less cinema. Sagan, do masters students really come this pretentious?</p>
<p><b>Edit:</b> And despite totally revising this rant, if I find out who came up with this title, I&#8217;m still eating your liver.</p>
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		<title>I have a problem. Its name is Skyrim.</title>
		<link>http://direcritic.com/2012/01/16/i-have-a-problem-its-name-is-skyrim/</link>
		<comments>http://direcritic.com/2012/01/16/i-have-a-problem-its-name-is-skyrim/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 18:20:17 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Fandom and Misc]]></category>
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		<description><![CDATA[This is what my manor in Solitude looked like previous to clean-up this morning. My blithely adoring wife, who stood by while I filled our estate floor to ceiling with cheese, didn&#8217;t lift a finger to help with the removal. This silent condemnation was the last nail in the coffin. I had to stop hoarding, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1564&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2012/01/2012-01-09_00006.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/2012-01-09_00006.jpg?w=530&#038;h=331" alt="" title="2012-01-09_00006" width="530" height="331" class="aligncenter size-full wp-image-1565" /></a></p>
<p>This is what my manor in Solitude looked like previous to clean-up this morning. My blithely adoring wife, who stood by while I filled our estate floor to ceiling with cheese, didn&#8217;t lift a finger to help with the removal. This silent condemnation was the last nail in the coffin. I had to stop hoarding, at least where she was trying to cook.</p>
<p>Before I got rid of it all, I had to do an inventory. Just to see.</p>
<p><span id="more-1564"></span>Ale 5<br />
Alto Wine (basket) 42<br />
Alto Wine 6<br />
Apple Pie 25<br />
Black-Briar Mead 5<br />
Black-Briar Preserve 5<br />
Boiled Creme Tart 76<br />
Bread (loaf) 3<br />
Bread (half-loaf) 1<br />
Cabbage 2<br />
Carrot 1<br />
Clam Meat 6<br />
Cooked Beef 16<br />
Dog Meat 16<br />
Eidar Cheese Wheel (whole) 131<br />
Fresh Meat 1<br />
Goat Cheese Wedge 1<br />
Goat Cheese Wheel (whole) 250<br />
Gourd 11<br />
Green Apple 10<br />
Grilled Chicken Breast 2<br />
Grilled Leeks 1<br />
Honey Nut Treat 57<br />
Honningbrew Mead 87<br />
Horker Loaf 7<br />
Horker Meat 25<br />
Horker Stew 1<br />
Horse Haunch 8<br />
Horse Meat 14<br />
Leg of Goat 21<br />
Leg of Goat Roast 6<br />
Mammoth Snout 6<br />
Nord Mead 48<br />
Pheasant Breast 2<br />
Potato 5<br />
Rabbit Haunch<br />
Raw Beef 27<br />
Raw Rabbit Leg 20<br />
Red Apple 12<br />
Salmon Meat 27<br />
Salmon Steak 28<br />
Seared Slaughterfish<br />
Eidar Cheese Wheel (sliced) 109<br />
Goat Cheese Wheel (sliced) 100<br />
Spiced Wine 21<br />
Sweet Roll 1<br />
Tomato 8<br />
Vegetable Soup 1<br />
Venison 63<br />
Venison Chop 3<br />
Wine (basket) 6<br />
Wine 9</p>
<p>So, that is what sixty hours of cheese and meat collecting without console codes looks like.</p>
<p>Current kitchen:</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/2012-01-16_00006.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/2012-01-16_00006.jpg?w=530&#038;h=331" alt="" title="2012-01-16_00006" width="530" height="331" class="aligncenter size-full wp-image-1566" /></a></p>
<p>It is as empty as my heart. I suppose I should start collecting those next.</p>
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		<title>Good morning, 2012.</title>
		<link>http://direcritic.com/2012/01/08/good-morning-2012/</link>
		<comments>http://direcritic.com/2012/01/08/good-morning-2012/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 03:08:02 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Critical Distance]]></category>
		<category><![CDATA[Critique and Analysis]]></category>
		<category><![CDATA[Housekeeping]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1553</guid>
		<description><![CDATA[I woke up sometime this afternoon to a loud banging upstairs, suggesting my upstairs neighbors were either moving out or moving something large and heavy in. Prior to this I had hibernated for nearly 36 hours straight after the five days&#8217; worth of insomnia, all-nighters and excessive caffeine intake which comprised my MA exam week. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1553&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2012/01/tumblr_lkvcd0nerg1qfqrhoo1_1280.png"><img src="http://direcritic.files.wordpress.com/2012/01/tumblr_lkvcd0nerg1qfqrhoo1_1280.png?w=530" alt="" title="tumblr_lkvcd0nerG1qfqrhoo1_1280"   class="aligncenter size-full wp-image-1554" /></a></p>
<p>I woke up sometime this afternoon to a loud banging upstairs, suggesting my upstairs neighbors were either moving out or moving something large and heavy in. Prior to this I had hibernated for nearly 36 hours straight after the five days&#8217; worth of insomnia, all-nighters and excessive caffeine intake which comprised my MA exam week.</p>
<p>USC&#8217;s School of Cinematic Arts Critical Studies program puts its second-year MAs through three of six available exam subjects. These are 10+ page essay responses on delivered prompts due within a 24 hour period. Even if you&#8217;re an efficient writer, it&#8217;s pretty punishing. I managed to be done by midnight for my first two exams but the final one kept me awake until about six in the morning, a mere four hours before the deadline. So I elected to take an extended vacation, not to visit the fam, but to visit my bed. <a href="http://www.critical-distance.com/2012/01/08/january-8th/">David Carlton, luckily, filled in for me for TWIVGB over at Critical Distance</a>&#8211; thank you for that, David.</p>
<p>I guess since I have exactly two seconds before I pass out again in preparation for the first day of my last semester tomorrow, I&#8217;d catch everyone up on what I was doing these past few weeks.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/roundtable.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/roundtable.jpg?w=530" alt="" title="roundtable"   class="aligncenter size-full wp-image-1555" /></a></p>
<p><b>Critical Distance Confab</b></p>
<p>First, <a href="http://www.critical-distance.com/2011/12/28/episode-10-winter-round-up-winter-round-up/">I showed up on a podcast with the rest of the Critical Distance cabal</a>, in a five <i>hour</i> mega-podcast reflecting back on the Year 2011. <a href="http://www.thegamecritique.com/">Eric Swain</a> moderated, <a href="http://www.gameranx.com/">Ian Cheong</a> sounded American, <a href="http://iam.benabraham.net/">Ben Abraham</a> was pretty laid back, <a href="http://malvasiabianca.org/">David Carlton</a> lamented that we don&#8217;t feature mobile releases enough, and <a href="http://alivetinyworld.com/">Katie Williams</a> was very very quiet until we started discussing the Freeplay Panel. Fun was had by all and I think I&#8217;m tied with Ian for number of cursewords.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/funny-pictures-cat-threatens-to-edit-your-face.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/funny-pictures-cat-threatens-to-edit-your-face.jpg?w=530" alt="" title="funny-pictures-cat-threatens-to-edit-your-face"   class="aligncenter size-full wp-image-1556" /></a></p>
<p><b>TYIVGB</b></p>
<p>Subsequently the other editors and I aided Eric in determining our final list for <a href="http://www.critical-distance.com/2012/01/02/this-year-in-video-game-blogging-2011/">2011&#8242;s This Year in Video Game Blogging</a>. Apart from doing my share of the whittling and participating in a very long Skype conference, I also saw to it that Eric&#8217;s tenses were consistent.</p>
<p>Everything that made it onto TYIVGB is very good. Not all the pieces on there were my decision, but this is a collective process among six very distinct editors no two of which have the same background in approaching this kind of work. We all strove to feature the best of the year&#8217;s offerings from many different authors. Here&#8217;s to 2012 being an even more diverse and dynamic year for the ludodecahedron.</p>
<p><a href="http://direcritic.files.wordpress.com/2012/01/2011-12-24_00027.jpg"><img src="http://direcritic.files.wordpress.com/2012/01/2011-12-24_00027.jpg?w=530&#038;h=331" alt="" title="2011-12-24_00027" width="530" height="331" class="aligncenter size-full wp-image-1557" /></a></p>
<p><b>Gameranx</b></p>
<p>I agreed to Ian a while ago that I&#8217;d do a few articles for him for <a href="http://gameranx.com">Gameranx</a>. I&#8217;ve written two so far, the first of which <a href="http://www.gameranx.com/features/id/4191/article/a-spectre-s-life-for-me-why-i-like-mass-effect-better-than-star-wars-or-any-other-sci-fi/">you can already go and read on the site</a>. It&#8217;s about how <i>Mass Effect</i> is actually a hypercapitalist dystopia, and as consequence, why I think it&#8217;s a more interesting sci-fi universe than the giants it seeks to rival. The second one, when it appears, I&#8217;ll also remember to link here. Um, if I remember.</p>
<p>Oh, if you&#8217;re wondering, my new year&#8217;s resolution was to pass my MA exams. So, here&#8217;s to hibernating for the next 365 days.</p>
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		<title>Top 11 Whateverity-Whatsit Games of 2011</title>
		<link>http://direcritic.com/2011/12/31/top-11-things-that-most-definitely-happened-in-2011/</link>
		<comments>http://direcritic.com/2011/12/31/top-11-things-that-most-definitely-happened-in-2011/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 07:59:01 +0000</pubDate>
		<dc:creator>Kris Ligman</dc:creator>
				<category><![CDATA[Fandom and Misc]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[audiosurf]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[child of eden]]></category>
		<category><![CDATA[don't take it personally babe it just ain't your story]]></category>
		<category><![CDATA[dragon age ii]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[littlebigplanet 2]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[zeit2]]></category>

		<guid isPermaLink="false">http://direcritic.com/?p=1446</guid>
		<description><![CDATA[Why am I doing this? It&#8217;s Eric Swain&#8217;s fault, as usual. 11. Audiosurf Okay, it&#8217;s actually been out for three years now, so sue me. When I finally got a PC this year that could handle games, this was the first thing I bought through Steam. And it remains the most-played entry in my library. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direcritic.com&amp;blog=21583582&amp;post=1446&amp;subd=direcritic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://direcritic.files.wordpress.com/2011/12/youre_winner_trophy.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/youre_winner_trophy.jpg?w=530" alt="" title="YOU&#039;RE_WINNER_trophy"   class="aligncenter size-full wp-image-1547" /></a></p>
<p>Why am I doing this? It&#8217;s Eric Swain&#8217;s fault, as usual.</p>
<p><big><b>11. <i>Audiosurf</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/0000003582_1024x768.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/0000003582_1024x768.jpg?w=530&#038;h=331" alt="" title="0000003582_1024x768" width="530" height="331" class="aligncenter size-full wp-image-1536" /></a></p>
<p>Okay, it&#8217;s actually been out for three years now, so sue me. When I finally got a PC this year that could handle games, this was the first thing I bought through Steam. And it remains the most-played entry in my library.</p>
<p>Why? Well, Brendan Keogh put it best: &#8220;You don’t just see your music in Audiosurf; you feel through a sensation less like listening and more like dancing.&#8221;<sup><a href="http://www.gameranx.com/features/id/3805/article/the-immersive-wonder-of-audiosurf/">[1]</a></sup> <i>Audiosurf</i> takes music and transforms it into a complex visual index of signifiers to match the aural nuances of its source material. It&#8217;s like semiotics synaesthesia.</p></blockquote>
<p><big><b>10. <i>The Elder Scrolls V: Skyrim</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/10z3eqs.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/10z3eqs.jpg?w=530&#038;h=298" alt="" title="10z3eqs" width="530" height="298" class="aligncenter size-full wp-image-1537" /></a></p>
<p><i>Skyrim</i>&#8216;s plot is pretty rank at best. The voice acting and incessantly recycled audio clips turn it into one long, unfunny Seth Rogan comedy. It&#8217;s buggy, it&#8217;s uninspired, and you need mods just to create a halfway decent avatar. But damn is it pretty. And damn, is it fun to hoard. I&#8217;ve lost the storyline completely under one of my floor-to-ceiling cheese piles and I can&#8217;t be bothered to dig it out again.</p></blockquote>
<p><big><b>09. <i>LittleBigPlanet 2</i>&#8216;s soundtrack</b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/5126857110_de9d018c83.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/5126857110_de9d018c83.jpg?w=530" alt="" title="5126857110_de9d018c83"   class="aligncenter size-full wp-image-1538" /></a></p>
<p>I&#8217;ve given the game a lot of flack for being difficult to play on anything smaller than a gigantic HDTV<sup><a href="http://direcritic.com/2011/03/27/littlebigplanet-2-is-democratized-play-for-rich-peoples-kids/">[2]</a></sup> and for falling short on its pedagogical promises.<sup><a href="http://direcritic.com/2011/03/27/sackpersonhood-constructing-a-rhetoric-of-player-identification/">[3]</a></sup> But its story mode and especially <a href="http://www.littlebigland.com/the-music-of-lbp-2/">the soundtrack</a> will always be among my most treasured, particularly its ending theme from Passion Pit.</p>
<span style="text-align:center; display: block;"><a href="http://direcritic.com/2011/12/31/top-11-things-that-most-definitely-happened-in-2011/"><img src="http://img.youtube.com/vi/T0RvPYRRRbE/2.jpg" alt="" /></a></span></blockquote>
<p><big><b>08. <i>Sequence</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/sequence5.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/sequence5.jpg?w=530&#038;h=298" alt="" title="Sequence5" width="530" height="298" class="aligncenter size-full wp-image-1539" /></a></p>
<p>This is another game which earned a harsh score from me, perhaps undeservedly so. It&#8217;s a unique experiment in genre hybridization&#8211; a music game RPG replete with Atlus-esque cutscenes and finger-on-the-pulse memetastic humor. I loved it more than my review<sup><a href="http://www.popmatters.com/pm/review/141387-sequence-110th-verse-the-same-as-the-first/">[4]</a></sup> ever managed to let on and I do so look forward to the developers&#8217; next project.</p></blockquote>
<p><big><b>07. <i>Zeit<sup>2</sup></i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/zeit2_613x331-600x323.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/zeit2_613x331-600x323.jpg?w=530&#038;h=285" alt="" title="ZEIT2_613x331-600x323" width="530" height="285" class="aligncenter size-full wp-image-1540" /></a></p>
<p>Another quiet little entry which seemed to escape everyone&#8217;s notice during end-of-year retrospectives, including yours truly when it came time for the Critical Distance Confab.<sup><a href="http://www.critical-distance.com/2011/12/28/episode-10-winter-round-up-winter-round-up/">[5]</a></sup> A traditional side-scrolling schmup with anything but traditional time manipulation and splitting mechanics, it looks the part of a luminous retro-futuristic arcade title and I&#8217;ll bet it&#8217;s the sort of thing Ender Wiggin would play.</p></blockquote>
<p><big><b>06. <i>Bastion</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/bastion011.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/bastion011.jpg?w=530" alt="" title="bastion011"   class="aligncenter size-full wp-image-1541" /></a></p>
<p>The game that&#8217;s on everybody&#8217;s list this year, and with good reason. <i>Bastion</i> is a luminous, candy-coated-bittersweet-center cutesy, magical and dreadful take on the American West. Even if you went in fully expecting its awesome narrator, it&#8217;s less likely you knew to expect the multiple gutpunches that rustic voice manages to deliver over the course of the story. As I wrote in my review:<sup><a href="http://direcritic.com/2011/08/11/bastion-texture-character-and-song/">[6]</a></sup></p>
<blockquote><p>&#8220;<i>Bastion</i>&#8216;s truest beauty is in how dark it becomes, and how subtly it draws the player into that darkness. If the West had been won by nuclear war, this is how it might have played out in one’s nightmares. And yet it is so charming, so colorful, so cute with its chibi character designs that we might sooner expect something on the level of <i>Spirited Away</i>, not <i>Grave of the Fireflies</i>. But grim it is, though the game is always careful to provide you with just a glimmer of hope.&#8221;</p></blockquote>
<p>Viciously smart in the execution and a real testament to what a small team and a distinct point of view can accomplish.</p></blockquote>
<p><big><b>05. <i>don&#8217;t take it personally, babe, it just ain&#8217;t your story</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/screenshot1.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/screenshot1.jpg?w=530&#038;h=331" alt="" title="screenshot1" width="530" height="331" class="aligncenter size-full wp-image-1542" /></a></p>
<p>I read two works this year that seemed to perfectly capture the approaching social media singularity. One was Charles Stross&#8217;s <i>Rule 34</i>.<sup><a href="http://boingboing.net/2011/07/06/strosss-rule-34-perv.html">[7]</a></sup> The other was Christine Love&#8217;s indie visual novel <a href="http://www.scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/"><i>don&#8217;t take it personally, babe, it just ain&#8217;t your story</i></a>, involving the lives of the youth in a generation that&#8217;s grown up without conventional ideas of privacy.</p>
<p>There have been plenty of great readings of DTIPB, but as a mod for a kids&#8217; game frequently (and involuntarily) privy to the growing pains of adolescents, Love&#8217;s work struck closer to home than I expected. Once again, my own remarks from earlier in the year capture the sentiment best.<sup><a href="http://direcritic.com/2011/06/21/dont-take-it-personally-identity-performance-and-surveillance-culture/">[8]</a></sup></p>
<blockquote><p>The mod in me envies John Rook&#8217;s squandered opportunity to meaningfully interact with Arianna and Taylor about their priorities. The feminist in me sees such an action as treating the symptoms rather than the disease in which young women (and young men) sign up for their own exploitation. Ultimately, however, my anxieties seem to align with Goodwin&#8217;s<sup><a href="http://www.electrondance.com/?p=1918">[9]</a></sup> description of “guilt-by-click-association”: by involving ourselves in the digital lives of others, we become in some way accountable.</p></blockquote>
</blockquote>
<p><big><b>04. <i>Minecraft</i> 1.0</b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/minecraft_soon.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/minecraft_soon.jpg?w=530&#038;h=310" alt="" title="minecraft_soon" width="530" height="310" class="aligncenter size-full wp-image-1543" /></a></p>
<p>Few games have the distinction of showing up on GOTY lists for three straight years. I don&#8217;t know if any blurb I could write about it here would adequately do it justice. It&#8217;s not only probably the biggest indie game success story of all time, it&#8217;s something of a new gaming lingua franca. <i>Everyone</i> has played <i>Minecraft</i>.</p></blockquote>
<p><big><b>03. <i>Child of Eden</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/child-of-eden-wallpaper-17.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/child-of-eden-wallpaper-17.jpg?w=530&#038;h=298" alt="" title="Child-of-Eden-Wallpaper-17" width="530" height="298" class="aligncenter size-full wp-image-1544" /></a></p>
<p>I described this game recently as an atheist creation fable. It&#8217;s a loving tribute to the sheer magical <i>awe</i> that is biology and the ascendency of life. Sure, the space whale is silly. So was the Buddhist meditation in <i>The Fountain</i>. At some point you either allow these missteps in visuality to kill the experience for you or you just embrace it for the childlike wonder it&#8217;s trying to impart. Honestly, I don&#8217;t find space whale any more ridiculous than a lot of the iconography the religious hold in such solemnity. But anyway, from my various rants on it:</p>
<p>&#8220;For all its frenetic energy and at times vicious difficulty, it is a game about positive emotion and spiritual transcendence. Your two weapons act as purifiers, while the stages you explore are a set of technorganic ballets.&#8221;<sup><a href="http://direcritic.com/2011/06/28/finding-eden-can-games-be-spiritual-experiences/">[10]</a></sup></p>
<p>&#8220;There is a quality to its contained narrative and the role of the player as enactor thereof which is deeply moving, as in being witness to the birth and exaltation of mankind. This is a game in which human history from microorganism to vast neural networks spanning time and space takes shape.&#8221;<sup><a href="http://direcritic.com/2011/07/25/child-of-eden-a-fairy-tale-flight-for-the-post-human/">[11]</a></sup></p>
<p>&#8220;If games are systems, and God (as natural order) is a system, then God is the game we are playing right now and have been since the dawn of time. It’s the spin of electrons that as much give rise to life as computer games. And games are one of many ways in which we, the universe knows itself.&#8221;<sup><a href="http://direcritic.com/2011/06/29/praying-at-the-altar-of-darwin/">[12]</a></sup></p></blockquote>
<p><big><b>02. <i>Portal 2</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/portal-2-chell-wallpaper.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/portal-2-chell-wallpaper.jpg?w=530&#038;h=331" alt="" title="portal-2-chell-wallpaper" width="530" height="331" class="aligncenter size-full wp-image-1545" /></a></p>
<p>As I mentioned on the Critical Distance Confab</i>, I consider the <i>Portal</i> games to rank among the best of a generation. Rarely do you get a game like <i>Portal 2</i> which really is the complete package. Great challenges, great writing, great performances, great design. But above all, <i>Portal</i> and <i>Portal 2</i> are teachers. If you wanted to look to one instance of what digital pedagogy looks like in 3D simulation, <i>Portal</i> and its successor would be it.</p>
<p>And if you&#8217;ve been following along, you know which one I haven&#8217;t mentioned yet, so let&#8217;s get to that, shall we?</p></blockquote>
<p><big><b>01. <i>Dragon Age II</i></b></big></p>
<blockquote><p><a href="http://direcritic.files.wordpress.com/2011/12/dragon-age-2-drawn-characters-widescreen-wallpaper1.jpg"><img src="http://direcritic.files.wordpress.com/2011/12/dragon-age-2-drawn-characters-widescreen-wallpaper1.jpg?w=530&#038;h=331" alt="" title="Dragon-Age-2-Drawn-Characters-Widescreen-Wallpaper1" width="530" height="331" class="aligncenter size-full wp-image-1546" /></a></p>
<p>I am generally in favor of any game which inspires as much ongoing discussion as DA2 has engendered. I also enjoy any game which makes entitled straight guys uncomfortable.<sup><a href="http://thehathorlegacy.com/bioware-writer-inclusivity/">[13]</a></sup> And I will happily promote the work of writers with a social justice agenda, because damned if they aren&#8217;t horribly rare in this industry.</p>
<p>But none of those reasons are why <i>Dragon Age II</i> is my Game of the Year.</p>
<p>This game has lodged itself into my heart the way it has because for the first time, I saw a glimmer of hope that games could be something more. That this hobby which so enticed and frightened me, which did its very best to alienate me at every given opportunity, yet entranced me again and again because it offered another world to plunge into that wasn&#8217;t mine, could be all the provocative and ambitious things we adore about other media, could prove it can do one thing excellently which denies our shallow demands for design conformity.</p>
<p>In short, <i>Dragon Age II</i> is my Game of the Year for the exact opposite reason <i>Portal 2</i> is my runner-up. DA2 is my Game of the Year because it dared to suck.</p>
<p>No, that&#8217;s too simplistic. In terms of combat system, item management, map design and epic set pieces, all the things we&#8217;ve been programmed to believe are <i>requirements</i> of a good game of its genre, <i>Dragon Age II</i> doesn&#8217;t deliver. I can see that as plainly as any of its detractors. But what it does well, it does better than any other game I&#8217;ve ever played.</p>
<p>I&#8217;ve compared <i>Dragon Age II</i>&#8216;s limited locations and confined scope to <i>The Wire</i>, and maybe that analogy doesn&#8217;t work for a lot of people. Try this one, then: <i>Dragon Age II</i> is to RPGs what <i>Dead Man</i> is to Westerns. Looked at under a conventional lens, without being aware that the creators are <i>intending</i> to subvert the genre, the thing is unforgivably broken. Looked at under its own terms, with the story it wanted to tell and the characters it wanted to share with the player, it is dead on with everything that it needs to be.</p>
<p>I would surely have not have complained if more time had been spent in development to release a more finessed game which delivered on mainstream expectations as well as providing the story it wanted to tell. But come right down to it, between a <i>Dragon Age II</i> with a perfected battle system and no heart, and a broken <i>Dragon Age II</i> with the most provocative narrative I&#8217;ve ever played out in a game, I know which one I&#8217;ll take every time.</p></blockquote>
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