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Me
My name is Kris Ligman. I'm a graduate student with a hate-on for conventional academia. I curate This Week in Videogame Blogging for Critical Distance and also work for a few other places. See the "About" page for more. -
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Latest Twitter Activity
- Short story's up over 3.2k words. I forgot how exhausting this is compared to critical writing. Also, how energizing. 1 day ago
- And that's it! That's all of the Trek movies. I hope you don't expect me to livetweet XI, I mean I assume everyone's seen it. 1 day ago
- Fine. This is the only Star Trek film which got better thanks to my distorted childhood memory. #StarTrekGenerations 1 day ago
- No, I am serious, there is a huge chunk to this movie I remember very distinctly watching as a kid and now it's gone. #StarTrekGenerations 1 day ago
- Wait, what? What about the corn fields? Did I just hallucinate most of this movie? #StarTrekGenerations 1 day ago
- OHHH MANNNNNN HERE WE GOOOOOO #StarTrekGenerations 1 day ago
- So... the mighty galactic force to take down the Enterprise D is a single 20-year-old Klingon warbird? #StarTrekGenerations 1 day ago
- Wow, these uniforms are awful. It's like a combo of all the bad ideas from TNG, DS9 and the movies' wardrobe depts. #StarTrekGenerations 1 day ago
- Awww, this is all cringeworthy but I do love it when Spiner gets to have fun. #StarTrekGenerations 1 day ago
- ...Showing up to the bridge in full cosplay, BWAHAHAHA. #StarTrekGenerations 1 day ago
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Currently
Playing
The World Ends with You (Square Enix, DS)
Reading
Ficciones (Jorge Luis Borges)
Watching
Star Trek: The Next Generation (Paramount)
Star Trek: Deep Space Nine (Paramount)
The Last Airbender: Legend of Korra (Nickelodeon)Listening To
Marianas Trench - Masterpiece Theater
Looking Forward To
Ace Attorney (dir Takashi Miike)
To the 2012 Graduating Class of Homo Ludens
My commencement was today. For a variety of reasons, I didn’t walk with the rest of my cohort. But it doesn’t seem right to let my entire graduate education go unacknowledged. So below is a sort of hypothetical address I’d wish to deliver at one of these occasions, were I in any position to do so.
One of the first online friendships I made was with a boy from Melbourne. Then, as now, the thing that really seemed to bring us together was games. We were both fans of one game in particular called NiGHTS, a sort of obscure Saturn title by the same people who made Sonic.
This was not a game you played to feel masculine. It was a game very much about dreams, about overcoming self-doubt, about standing up to your fears. It was a game for all those imaginative kids who only ever really felt safe in the comforts of their own heads. And it taught us that being a dreamer was an okay thing to be.
Now as an adult, I can say with pride that I’m still a dreamer. I think constantly of how much more the world can offer, and how much more I can offer to the world. I push myself every day to make something meaningful out of those waking hours, so that when I go to bed each night (or morning, as the case may be), I know that I’ve left the world different from how I found it. There is a pervasive stereotype that ‘gamer’ is synonymous with ‘lazy’– we all know that’s not true. On the contrary, gaming is what taught me to never trivialize a window of opportunity.
You are all gamers today because you feel a similar connection with the games you play. Maybe games help you to understand the world; maybe they help you to understand yourself. But you all recognize the potential games have to tap into something deeper, even if it’s just a sense of fulfillment you don’t get from other media. Games validate our creativity. They ask us to explore the connections of things, to link ideas, to shift our perspectives. Long before the rise of social media, being a gamer was what let me connect with people from Australia, the UK, Brazil and Japan from an early age, and I know it was the same for many of you.
But whether by accident or design, the same attitudes that left many of us feeling alienated and looking to our fellow gamers for acceptance have also been used by us to exclude others. You might be saying to yourself, ‘I’ve never excluded anyone because of their sex, sexuality or race,’ but this isn’t just about the actions of individuals here. This is about how we as gamers collectively address the systems of exclusion keeping others from feeling welcome in our community– to the extent of whether we can even say we have a community if the bar for acceptance is so high and so arbitrary.
That’s the challenge I want to put to all of you today: be the generation that actively, vocally challenges what it means to be a ‘gamer.’ Don’t stand by as others protest about being ostracized, harassed or objectified. Don’t shrug and say ‘that’s just how games and gamers are.’ We get to decide how games and gamers are. If games get to be a safe space to negotiate scenarios and possibilities we’ll never have in our outside lives then let’s see to it that they’re a safe space for everyone, from the way they’re designed all the way on down to how we engage them.
We were all ‘that kid’ once. And if the Web can allow me to meet another ‘that kid’ just like me on the other side of the world, and find a brother in someone I’d never have any chance of meeting on my block, at my school or in my city, it can allow us to make all kinds of connections we’ve never had at any time before in human history. Games have taught us to seek the unlikeliest of solutions for the toughest of problems. They’ve taught us that difference is strength and that flexibility is essential for survival. Now here’s a challenge where we can put all those lessons to the test.
Let’s not shy away from that.
(Original photo credit Pierson Clair. Shamelessly altered by your resident dire critic.)
Chocorooms 2: The Mutation
So, you may remember this post from last year where I discovered a bit of an… awkward candy in the Meiji production line.
Well, Meiji (makers of Pocky, YamYam, etc) seem to have discontinued Chocorooms, but apparently they still had plenty of the product backlogged, because now another distributor seems to be hocking them in dollar stores.
I’m not sure what’s weirder. The encouragement that we should have fun eating our fun little Chocoboy friend, or that said friend still looks like someone who can help get you high.
In Defense of Boring
Poor Jacob Taylor.
It boggles my mind when game critics whose opinions I otherwise find to be deep and insightful write off a character like Jacob as “boring.” It’s not that I don’t understand where they’re coming from. I’ve heard it explained to me: he is average, he is unremarkable, his backstory and his problems are all mundane in contrast to a crew filled with scaly raptor men, genetically perfect smarmy assholes, chatty AI, and creepy unblinking blue paladin ladies out to kill their vampire daughters. Compared to all that, yeah, Jacob is practically a blank slate. Kind of like… Shepard.
Here is the thing I don’t think anyone keeps in mind when they write off Jacob Taylor. Of the entire cast of the Mass Effect franchise, he is the only character besides Shepard to bear the distinction of full on player character. Not temporary PC, ala Joker. He has an entire game to himself, Mass Effect Galaxy. I haven’t played it (and I don’t know anyone who has) but I was personally thrilled to come face to face with the only character who might qualify as Shepard’s counterpart. Because that’s exactly who he is, and I’m sure that’s what the developers intended him to symbolize, whether or not that significance got across to the average player.
Granted, depending on your tailoring of Shepard’s backstory, it’s true she can have more interesting origins than most. But over the normal progression of gameplay, she is pretty much flat as a board when it comes to her own personal depth. You barely hear mention of her past exploits, nor do the details ever matter because whichever path you choose never influences the proceedings. That’s precisely why the game surrounds Shepard with the most colorful characters with the most outrageous daddy issues in the galaxy. She’s a freaking Jacob. The only significant difference are the number of opportunities she’s offered to do big and exciting things. Without three epics under her belt, she and Jacob are exactly the same kind of vanilla, utterly malleable stock character.
It’s not that I have no issues with Jacob. Making his loyalty mission yet another tale of black paternal abandonment is lazy in the least and excruciatingly problematic the deeper down into the issue you go. But I refuse to dismiss the entire character out of hand for that. To me, he’s an image of what Shepard would be if the narrative abandoned her before Eden Prime. Mishandled, tertiary, and as an unfortunate consequence: boring.
In which Squaresoft wrote a Bioware game. (Spoilers.)
“500 years later…”
For years, this was basically all we had to go on for the ending to Final Fantasy VII. It frustrated and captivated my 11-year-old self in ways I can barely describe. What happened? Did they relocate? Did the Planet wipe out humanity in self-preservation, like Bugenhagen suggested?
That is still my personal interpretation of that ending, Square Enix’s subsequent milking of the FF7 cash cow be damned. It is short, sweet, and seems to tell us everything and nothing all at once. I haven’t seen an RPG pull off quite that same trick ever since. At least, not until Bioware’s latest title came bolting out the stable a few weeks ago.
Which is why, I suppose, I’m greeting this current air of entitled frustration and negativity from these generalized “ME3 players” (contented ones obviously don’t count!) with exasperation more than anything else. Been there, done that, got the t-shirt (and the action figures and keychains and wallscrolls). The only real difference between player reaction to this game here, and the ones of yesteryear is that now a lot more people have Internet access. Which is neither a good nor bad thing, just noisier.
YOU AWAKE TO FIND YOURSELF IN A DARK ROOM.
I’m headed out for the weekend. One of my minions will handle TWIVGB, I’m sure. But never fear, I’ve left you something for entertainment.







